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Shifty Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2424 | 2.994 | 3.667 |
Overall | #3512 | 2.359 | 2.889 |
Presentation | #3838 | 2.177 | 2.667 |
Fun | #4269 | 1.905 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dungeon can be changed by shifting and joining tiles/paths
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This idea was really unique! The presentation could've been better though. The enemies felt janky and inconsistent to fight against. Also, I think it would've been better if you built the tutorial into the first level. That along with some bugs here and there and the confusing use of the player stats in the bottom right took away quite a bit from this game. Overall though, this is a cool concept, and I would love to see it expand in future updates!
I really like this idea, but it's a tough one to get right. I felt like I wasn't encouraged to make paths, I just moved the tile that my character or the objective was on. The way the blobs attacked made me laugh.
This is a pretty interesting idea! I think that the clunkyness of combat kind of ruined it for me though, especially being frozen while attacking was very hard to deal with
I like the "shifting" concept, but there are too many other systems here, it takes the focus away from the main mechanic. Maybe if it was more of a puzzle game it would work better, but that's just a thought. Regardless, it's still amazing how much you made in 48hrs.
There is a very clever idea behind this entry. Much potential!
this is an interesting idea, and I liked the mixture of puzzle and fighting. the mechanics are a bit slow, but otherwise good work!