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A jam submission

PivotView game page

Submitted by Marwhal — 28 minutes, 51 seconds before the deadline
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Pivot's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#25222.9392.939
Overall#29332.6162.616
Fun#30522.3942.394
Presentation#30952.5152.515

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It joins together two squares and bases the movement on the set distance between them

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

The mechanic is nice, but hearing the same sound every time you press space is a little tiring 

Submitted

A simple idea, nicely executed. My only complaints are regarding clarity of game elements. 

For example, the fact that green blocks can only move on 1 axis is not immediately obvious and I just assumed that they were a regular block but in a different colour. I assumed that when they refused to move along a different axis, it was just a bug. 

Maybe a better way to explain this would have been to have a level with two green blocks, and two buttons, placed in such a way that it's impossible to use each block for the wrong button. That way it clearly demonstrates that these blocks can only move along that axis. 

I also would have liked some sort of visual indication of which leg was pinned to the floor. Perhaps a smaller circle inside it.

Overall, I had fun playing. Great entry!

Developer(+1)

Ah ok i really like those ideas ill add those in if i ever update the game thanks for the feedback

Submitted

Really cool implementation of the mechanic! You should probably check for the key down input because I kept switching sides twice by accident. Other than that, really nice job! 

Developer

Yeah that was a small bug i had and there was an issue exporting that i didnt have time to fix where it worked perfectly fine with keydown in unity however once i built it 9/10 times it wouldnt register so i instead had it run on a timer so you can only change direction every x seconds and i think i just set that a bit too low but thanks for the feedback it means a whole lot!

Clever! Good job!

Clever! Good job!

Submitted

It's good idea that is trickier than it seems. I especially liked how physics is used to move the boxes.

Submitted

Maybe I'm doing something wrong, but I cannot get past the first level. I assume the box needs to be destroyed by the shredder, but it will not fall down.

Developer

Ah yeah that's my bad sorry the goal of the game is to get the player through the "shredder" and that will send you to the next level. Apologies for the bad instructions but thanks for the feedback!

Submitted

Oh, wow, duh. Now I feel real dumb- you'd think, if I played any puzzle game ever, the first thing I'd try was put the box on the button. But no.

Submitted

Fun concept and when you got the hang of the controlls it felt really intuitive but it could do with "something more" in terms of gameplay. Also some music would make it more relaxing (maybe tone down the beeps and boops aswell).

Interesting core concept, unluckily executed so so. My biggest deal is that after a few levels it felt a bit uninspired, as I didn't meet any idea other than the core one.

Submitted

Interesting idea. For me however, the game mostly felt frustrating and a bit buggy. I think the controls would have needed to be more polished but overall a really nice game!

Submitted

Interesting concept, I would have loved seeing some more levels that challenged different aspects of the unique movement of those two squares.

Submitted

A nice idea but there's not much to it