I have no idea how you came up with this idea, built it and polished it to this extent in 48 hours. My hat is off to you.
The game’s relaxing and has a nice vibe to it, the concept is really cool and the visual style is top notch– but I think there are some issues with the user experience.
Basically, it’s quite difficult to predict what will come out of the factory, and it’s slow to iterate experiments, and the combinatoric nature of the problem means that you have to do a LOT of trial and error to figure out what the combinations are, and even once you do it’s possible to forget what they are. I almost gave up on the OX level because I couldn’t figure out how to make an X for quite a while, but I did eventually get it. (side note, why does this make Z’s instead of X’s? https://i.imgur.com/MRiUBAF.png)
I think the problem is that we all draw letters differently, and there’s a lot of potential ways one could combine letters to form other ones, and yet from that set of possibilities only one specific sequence of actions is accepted as the “correct” one, kind of arbitrarily. What I would suggest is some kind of way to signal what a given action will produce to the player in advance to at least speed up the trial and error process, or find some other means of reducing that barrier. Another thing that would be nice was if there was something to aid in remembering the combinations (maybe the ones you figure out would get saved somewhere or something like that).
Overall I’m in awe with how well this is put together in such a short time period. You must have your workflows down to a science.
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