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sfbea

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A member registered Dec 09, 2018 · View creator page →

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Agreed, something or other needs to be done here. I like the idea of testing the player's reaction time, but a Katana Zero-like time mechanic does have appealing properties. I'll need to experiment with some things, for sure. I have a track record of tuning games too hard because I get good at them as I make them and don't have enough time to playtest. Alas.

Ideally, there'd be more levels to get the player used to some of the maneuvers too - flatten the difficulty curve a little.

Thanks for the feedback!

There was a surprising number of information-communication issues we encountered during development! ^-^ Reading the rails could definitely be improved though, Thanks for the feedback!

Thanks for the feedback! :)

I think the differences in the crash-ability of the trains is something that could be communicated a lot better. I'll try improve that, if I get a chance to release a new version.

I had a restart button in a pre-alpha but I didn't like how it encouraged my early playtester to play. I have some ideas about how to improve this though ^-^

Thank you!

Appreciate the feedback. Yeah, I've been thinking about how controlling the flow of time would alter the game, potentially for the better. I'll test out some ideas and publish an improved version in the near future, hopefully ^-^

Thanks for the report, sorry about that, will fix it shortly. Forgot to unset a visibility setting. Pressing any key again should get rid of it?

Fantastic game, enjoyed it thoroughly. My only suggestion is maybe allowing the vehicles to slide/turn away from walls a bit easier. But overall, very impressive job!

Impressively presented game! Though I think the enemy spawn rate curve needs a bit of tweaking (too slow at first and then accelerates too quickly), and the couple bugs others have mentioned. Congratulations and good job nonetheless!

Thank you, and will do!

Thanks for the kind words and feedback, I will try to address that in a future update once the jam is over :)

Thanks, appreciate it!

Very neat, original, and polished game!