Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

CONNECTOCONView game page

GMTK 2021 Jam Submission
Submitted by Tim77 — 8 hours, 5 minutes before the deadline
Add to collection

Play game

CONNECTOCON's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#9713.5883.588
Overall#21072.9802.980
Fun#24852.6472.647
Presentation#26732.7062.706

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In CONNECTOCON you need to join together nodes and stop them from being blasted by fireballs.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It could be much more fun if there would be some level progression. Yet, 101~ connections for me.

Keep it up! :)

Pretty engaging game with fun controls, but after a bit I figured out that just by holding my cursor on the spot where the enemies come from makes them instantly die upon spawning and I just didn't have to worry about them anymore. Besides that, it seems like a pretty good game!

Submitted

I managed around 63 connections! Really unique entry I thought. My strat was to spam shooting. Maybe some cool items could be added that shield your connections. 

Submitted(+1)

Love the concept, unlike anything I've played so far! I would love to see this maybe incorporated into stages, like what if you have to make connections match a picture or hold something? Hope to see you continue work on it

Submitted

Interesting concept! I couldn't figure out what the strategy was supposed to be, though. Since you can't die, I just tried going all over the screen to make lines, but there wasn't really a way to prevent them from being destroyed, since you can only protect one part of the screen with bullets at a time.

interesting concept. Sound was a little bit loud. But very nice idea. One of the best so far! My high socre was 104

Submitted

Interesting, very abstract game, though since the bullet emitter is static you can cheese the game by keeping your mouse on it and continually shooting

I eventually got all the possible connections at once this way

Submitted

Very fun game to play! It could use some more stakes or goals to reach to make it more enjoyable. Great experience overall. Great job and congrats :)

Submitted

Nice game with fun mechanics, and great art and music.

Submitted

Cool concept for this jam's theme and smooth gameplay! I cheesed the game pretty easily though and had no problem to connect all points in just 1 minute ^^

I enjoyed the gameplay and found it very satisfying, but I feel that a high score element or death mechanic to add stakes and replay value would add a lot to the game. 

Submitted

I wish there was some kind of a greater goal or a certain amount of points that would be required to win ;-)

Submitted

Reminded me of a cross between Pacman and asteroids!? Interesting idea.

Submitted

This reminds me a bit of the classic arcade game Qix, but with the addition of a gun that spices things up a bunch. I also really like the use of a grid here to add some structure to the playfield, might be cool if there were bonus points given to the player for making closed squares/rectangles. Music is also a nice mood setter!

Submitted

Interesting premise! I'm always a fan of a 2d shooter in a jam; feels nice to just blow some stuff up. Creating and defending your nodes gives the player a nice objective other than just "kill all the things", too.

The aiming and shooting controls feel pretty good. I'm glad that you made the gun auto-fire. Since there's no disadvantage to just holding down the mouse button the entire time, I wonder if it might make sense to just have the gun fire by itself the entire time and just let the player aim?

I think that the only thing I'm really missing is an ending; a score doesn't really tell me a lot if the game just keeps going forever. Something as simple as a timer that ends the game after 60 seconds/etc. could work well here.

Nice submission!