Nice game, but the gameplay was a bit confusing on first time haha Has many potential, congrats by the execution of theme.
May you rate my game too?
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 3.864 | 3.864 |
Gameplay | #22 | 3.227 | 3.227 |
Overall | #27 | 3.273 | 3.273 |
Sound | #38 | 2.818 | 2.818 |
Aesthetics | #39 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/PerJoeAdAstra/status/1394060339646435328
Nice game, but the gameplay was a bit confusing on first time haha Has many potential, congrats by the execution of theme.
May you rate my game too?
I like the idea, and I think it fits the theme really nicely. The controls are a bit hard imo. I would like the player to move a bit faster. I know there’s a dash, but I don’t want to use too often. (Btw, the dash do nothing if you’re not moving! I would suggest to dash in the current player’s orientation). Finding the timing to catch the ball is super hard. I would like a visual or sound cue to know it’s the right time, or have a bigger catching window.
Pretty cool overall, congrats!
I never thought dodgeball could be represented like this ! great work mate ! here's my game - https://itch.io/jam/scorejam13/rate/1045688
This is a really aesthetic implementation of dodgeball. I like the snes kinda vibe. Catching mechanics are kinda iffy. Sometimes they work and sometimes they don't and I feel like I'm doing the same timing. Maybe wait to calculate a hit for a couple frames and then see if the player presses catch in those frames. I dig the music and sound effects too. Catching sound effects and VFX makes it feel really good to do when it actually happens.
Thought about doing a dodgeball game myself, fun game but I had a really hard time catching the dodgeballs. Overall had fun, keep it up!
Fun idea. I struggled with figuring out the proper timing to catch or dodge the ball though.
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