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A jam submission

Dodge Test 🤾View game page

Dash, jump and survive!
Submitted by Emotion Games (@emotiongames1) — 3 hours, 32 minutes before the deadline
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Play Dodge Test - Game

Dodge Test 🤾's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#453.1823.182
Sound#482.4552.455
Overall#522.6822.682
Aesthetics#532.6062.606
Gameplay#602.4852.485

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/EmotionGames1/status/1394283063547469828

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Great game!. I felt like the player is moving while crouching, like in a stealth game.

Developer(+1)

It was intentional LOL thanks for your feedback!

(+1)

This game has a incredible potencial! Great job!

Developer

Thanks psicopatoo

Submitted(+1)

Nice work bro! I tested the webGL version of the game. You got alot crammed in this game for only working on it over the weekend. The actual gameplay is fun but it gets a little performent heavy at later scores cause theres so many balls lol. Good job! (I got second place)

Developer

Thanks BishopDev, it was a lot of work, but it was worth it. And congrats by your place on leaderboard!

Submitted(+1)

Nice game I got 6th place 

Developer(+1)

Thanks MangoWorks! And congrats by your leaderboard place!

Submitted(+1)

I've just ranked second on the webGl version ^^ everything becomes chaotic very fast and man, i have to mention that you've done a menu, a tutorial, an online leaderboard system. too much.

The gameplay is quite simple but seeing dozens of balls bouncing on every direction and you trying to dodge every one moving in the box's center felt really epic, congrats, i can see the work and effort behind this project!

Developer

Thanks Elvendwarf, I'm really flattered by your words. It was very difficult, but it's very rewarding. About the leaderboard, unhappily it isn't online, because I had a problem with the server ;-;, in the future this functionality will be online, for now just offline, sorry.

Submitted(+1)

Yayyy, 2nd place! (for now....200s).

Definitely nailed the theme; everything quickly descends into chaos. I was able to overcome the madness by exploiting the lack of a cooldown on the dodge, just running forward frantically teleporting in circles, so you might consider putting some limitation on that.

Having shift as the dash key was a little awkward for me, as I play with pinky on A, and index on C (blasphemy, I know), so having extra keybindings for dashing would be helpful for alternative hand placements. Left-click could be a good candidate for this functionality as well.

The crash test dummy is adorable, the music is a good fit, and the leaderboard implementation is great. Well done, and good luck! :D

Developer

WOW! Thanks for this feedback Cpt. Coffepot. And congrats by your leaderboard position, my best was 132s ;-; hahaha. I liked the idea about put a limit on dash, I will definitely do it! And about use the Mouse LB to dash is very good too.

Submitted(+1)

Nice game.

1, The tutorial should be interactive and not a big bunch of text.

2, The dash is a quick teleport instead of a actual dash.

3, The mouse sensitivity is very very low.

Besides these, nice job.

Developer

Was in my mind do the tutorial interactive, but I run out of time :(. But thanks about your feedback.

Submitted(+1)

i really like that you put the time and invested in the tutorial. I haven't even thought of that ! unfortunalty this game goes very slow on mac so I couldn't play it for too long before it froze.

Developer

Thanks Ivan! The tutorial level was planned from first second, it's nice that you liked. About the mac version, I'm sorry and it will be improved soon.

Submitted

The sound is really bugging out on WebGL. I like the game idea and concept, but I don't think it really suits the theme well. I mean sure, dodge the balls, but there is very little skill involved in that dodging. It seems very random, getting the high score. I just run around the room continously dashing and the dodging. happened all on its own. It would have been fun to be able to keep track of any close by balls based on the shadows approaching the player, but the camera is too close to the player to do that, and I think the player's hitbox is too big to react to shadows. The clipping of the player character at the walls is extremely disturbing and breaks the flow of the player movement. The camera moves in such a way that I'm not sure if the camera is flipped or not, so I'm not sure what exact direction I'm supposed to move in

Developer

Thanks by your feedback shraa1!

Submitted(+1)

Nice game bro ! Rated :)

Developer

Thanks dude!

Submitted(+1)

Nice! I liked the way you made the menu, tutorial. It feels like the big game.

But I think you also had no time for mehanics improvement. For example - ball size is way too small and speed is hight, and it's hard to predict the movement. At one moment I tried to get myself hit, but it was too difficult. Try to play with the variables first, so you'll understand how your game gets more fun.

Developer(+1)

Thanks by your feedback aweelex! You're right about the time, after jam many improvements are planned!

Submitted(+1)

This is a super interesting game and I like the chaotic feel of it. I feel like it would work much better from a first-person perspective, as the third-person angle isn't optimal for looking around the massive room for any incoming projectiles. A little more juice/feedback when the player dashes would help too, as it can be easy to get spacially confused if the player just teleports. Otherwise, you have a solid idea and a great implementation of it. Well done!

A courtesy rate of my game would be much appreciated!

Developer

Thanks by your feedback Sam Rooney. Added to backlog improvements!

Submitted(+1)

Nice game! I like the sound effects of the balls and how the leaderboard tells you new record and who you beat. I found it hard to get depth with the walls being white maybe some color to them

Developer

Thank you Slugga Games! In future improvements the wall colors will be fixed. Do you played on browser or downloaded?

Submitted

browser

Developer(+1)

The web version need some improvements, for a better experience you can download a version for your OS! Thanks for reply.

Submitted(+1)

Good job! I got 5th. Maybe the camera could be a little bit farther to the player?

Developer(+1)

Congrats! And thanks by your feedback!

Submitted(+1)

Great job on the game. Got 6th. It gets a bit laggy when there are too many balls in the scene but otherwise well done!

Developer (2 edits)

Nice omareltouny! Doyou played on browser?

Submitted(+1)

Yes, I did. It was really a fun experience!

Submitted(+1)

Sweet game! Got 2nd! Game does get a little laggy after 100 seconds but that could be down to the itch.io browser page, good game!

Developer

Nice!! You break it!!! Thanks by your feedback!

(+1)

I'm within the top #5, can you beat me? Super fun!♥ I can't sitll manage the dash movement though O_O

Developer

Well done!! Thanks by your feedback!

(+1)

Really cool! Loved the game and the music is really addicting! But the dash felt kinda weird and also it was difficult to track were the balls were due to great ammount of balls and shadows. But the loved this game, really cool and makes you want to beat your record!

Developer

Thanks by your feedback

Submitted(+1)

love the music and the character! I did feel like it was tough to understand where the balls were, so survival felt almost random. My camera also kept passing through the walls too

Developer

Thanks by your feedback!

(+1)

Muito divertido, salvei nos meus favoritos! Acho q vale testar a possibilidade da rotação do ângulo de visão ser feita com as setas do teclado, já q o movimento de translação fica com as letras ASWD. Mas adorei a ideia do jogo, continue assim!

Developer

Vlw Leon!

Viewing comments 26 to 7 of 26 · Next page · Last page