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This is a really aesthetic implementation of dodgeball. I like the snes kinda vibe. Catching mechanics are kinda iffy. Sometimes they work and sometimes they don't and I feel like I'm doing the same timing. Maybe wait to calculate a hit for a couple frames and then see if the player presses catch in those frames. I dig the music and sound effects too. Catching sound effects and VFX makes it feel really good to do when it actually happens.