Simple and classic implementation of the theme....which I LOVE!
I only wished you explained in a better way the tool and for what door/wall is good... cause I will have a strategy/plan to where go first. Great Job ^_^
Criteria | Rank | Score* | Raw Score |
Fun Factor - عامل التسلية | #19 | 2.792 | 2.792 |
Sound - الصوتيات | #21 | 2.833 | 2.833 |
Overall | #28 | 2.733 | 2.733 |
Graphics/Visuals - المرئيات/الجرافيكس | #31 | 2.833 | 2.833 |
Theme - استخدام موضوع الزنقة | #31 | 2.625 | 2.625 |
Innovation - الابداع | #32 | 2.583 | 2.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Name اسم المحرك:
Game Maker
Team Name, if you have any اسم الفريق ان وجدت
Sal7of.com
Who worked on this game? (Name List) اسماء الذين عملوا على صناعة اللعبة
Ali Alhosani
Ashjan Alhefdi
Country? الدولة؟
United Arab Emirates
If you used any Game Assets not done by your team, Must be Listed here :
Music: pixelshpare.org
SFX: opengameart.org
How to contact you? An E-mail preferred اذكر وسيلة تواصل؟ يفضل بريد الكتروني
hosani69@gmail.com
Simple and classic implementation of the theme....which I LOVE!
I only wished you explained in a better way the tool and for what door/wall is good... cause I will have a strategy/plan to where go first. Great Job ^_^
Very cool game well-drawn sprites :) The maze layout is very well-made! About the only thing I would improve is perhaps to make the theme more prominent... I didn't feel like I always had a choice... I had a choice of where to go, but I also had a feeling there was one "real" path that would be optimal.
Aside from that, wonderful entry! Good luck :)
exellent! , verry good duration, a lot of challenge (and finally some one using game maker)
Played it and Rated it! :) I liked it, but I think that the SFX is not that good,can you also check my game? :) thanks!
Nice game :D, but I guess it needs better graphics and you should change the black screen with another thing ! that would be better , but good job
nice game :)
the limited energy gives the player importance of planning his/her moves but that conflicts with hiding the map.
you are punishing the player for exploring :/
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