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Suhail Habib

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A member registered 3 years ago · View creator page โ†’

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Hey!

You can get the good ending by helping 3 people at least (and not qualifying for the other endings with higher priority, like killing a lot of animals or killing more than 1 person).

[SPOILERS AHEAD]

To help the warlock (devil guy), you have to go to the forest and let a dark butterfly follow you all the way to his lair. If you have not spoken to him at all, the butterfly won't appear in his lair, but you can go back one screen and it will reappear again. So speak to him, then bring him the butterfly. That way he will summon the Dark Fire and you will complete that quest.

To help the huntress, you can either cure or kill the Fire Snail. The only way to kill the fire snail is with the Dark Fire, so to kill the Fire Snail you also have to help the Warlock. On the other hand, there is a secret place in the game that will spawn a Healing Cucumber after you've spoken to the Huntress (provided she is still alive). So if you find that place and take the cucumber, you can go to the fire snail and heal it instead. Both solutions will resolve the quest.

Thank you for your kind words :D

Very cool game :D The music is hilarious and the puzzle design is very well-thought out. I liked the graphics also!

Good luck!!!

ูŠุนุทูŠูƒ ุงู„ุนุงููŠุฉ ุนู„ู‰ ุชุฌู‡ูŠุฒ ุงู„ููŠุฏูŠูˆ!!!

ุดูƒุฑุง :]!!!
But it is only 1 person :P so guy not guys haha xD

Thank you! I'm glad you liked it :D

Thanks a bunch for the kind words :D !!!

Thanks for your kind comment :)

Cool! Hope he gets a chance to join next year!

... and I have to shamelessly plug my own game: https://87.itch.io/pulp-fantasy
Would appreciate it if you could check it out :)

Haha, nice :D

Check out my game if you get a chance, it could use a few more ratings!
https://87.itch.io/pulp-fantasy

Great idea, and very nice execution. I actually felt bad at the end of the game :(

If I would have any feedback it is to tighten up the mouse controls as they felt very floaty (mouse should always be in the center of the camera). Aside from that, perhaps partner up with a 3d artist next time to enable you to use less asset store assets.

Great entry all things considered :D Good luck!

Loved the pixeart! Really great stuff! Collisions with platforms/walls can be improved, as sometimes the character gets stuck. Aside from that, a pretty neat concept and a fun game (played all 4 levels).

Good luck!

Amazing visuals! The game crashed for me twice when I got to the "You're hopeless" part :( so I couldn't complete it.

Very nice entry, good luck!

Loved the art, I don't if it was intentional (probably it was the whole idea and I'm just daft), but what I understood is that the game was encouraging me to exit it, even though it wasn't giving me any choices, I always had the choice to press the X on top of the window and exit. Was I right or wrong?

Very cool, very stylish, but could benefit from some proofreading. 

Good luck :D

I got the solution after I died 3 times and read "A speaker?"... and I remember thinking when I first read the instructions "Why did they waste time making an options menu during a jam O.o?" and then it clicked xD
I loved the art and the concept, very smart. Very cool and stylish entry, good luck!

Funniest entry thus far, good job :) Like many others said, controls need improvement, and the graphics also as the difference in sprite zoom level is a bit jarring.

Very funny and sweet entry, good luck!

Thanks for your kind words :D

Cool, I need to play it again then :D

Very cool game well-drawn sprites :) The maze layout is very well-made! About the only thing I would improve is perhaps to make the theme more prominent... I didn't feel like I always had a choice... I had a choice of where to go, but I also had a feeling there was one "real" path that would be optimal.

Aside from that, wonderful entry! Good luck :)

Nice game! Reminded me of "FTL" and "Out There". I also dig the minimalistic aesthetic and sounds.

Some suggestions: 

1) Some of the text has spelling errors so the text could use some proofreading. 

2) Some of the events felt like they ended abruptly, and I would have liked some continuity between events. For example, the ship takes damage but this is not explained. It would be better, for example, if the ship takes damage as a result of another event... So basically to have events spawn followup events more (I saw this happening for some of the events, but it felt more of an exception than the rule).

Nice entry! Good luck :)

Cool! That is one of the harder "bosses", it means you killed more than 2 NPCs :D

The game has potential, but also has some problems IMO:

1) Graphics are nice, the moody dark atmosphere is a highlight.

2) The idea is solid, even though I would have preferred there to be no "correct" decision... i.e. make each way viable for different types of players...

3) Controls sometimes get stuck and I have to press a direction twice to move :(

4) Jumping can use improvement.

The biggest issue is hands down the difficulty... I spent a while trying to pass the first moving platform section... after I finally did and got to the first fork in the path, I died and went back to the beginning, which made me rage quit... so the game either needs (more?) checkpoints (I didn't encounter any), or toning down the difficulty... in the beginning area you introduce moving saw, spikes, and moving platforms... and it is a bit too much in my opinion.

tl;dr good graphics, idea, and atmosphere, controls and difficulty need improvement!

Overall a good game that has potential to be great :) Good luck in the jam and I hope you work on this after the jam is over as well!

Thanks for the kind comment :)

Loved the artwork and the idea behind this! I don't know if there were multiple arrangements of animals to finish a level (I didn't feel like there was), so I think that can be improved to give the player more choices?

Good entry and good luck :)

(Edited 1 time)

Hey! I had already rated your game actually :) I will leave a comment, didn't have enough time to write anything before!

Thanks for your comment :)

Which final boss did you get (which attack was he using? it is the same boss but he uses different attacks based on each ending). The ending is before the boss fight (when he confronts you and tells you what you are based on what you did... there are 4 possibilities)... so if you fought the boss, you already got an ending :P

About the jumping... I made the jumps higher, and you can't control their height, because:

1) It helps you cross sections.

2) It makes other sections much more difficult. (For example, the tunnel with the fire is nearly impossible if you kill even 1 person, and many platforming challenges become much harder with higher jumps... this is on purpose, and is an affect on gameplay that is based purely on player choice).

Hope that clarifies it :P

(Edited 1 time)

Hey! I made the graphics personally (with paint.net... it's just regular pixel art). 

Very nice graphics, and the idea is really solid. I really liked how I was able to take the soldier's uniform after killing him. I did wish the choices were not so binary (I helped the woman and child, but I killed the soldier, an enemy soldier... why am I evil :( )

I don't know if the game had any audio but I didn't hear any. The one major thing that can be improved is the controls and the performance on web (it is slow when the camera zooms out).

Great effort, good luck!

Yeah for sure!

Will rate over the weekend :)

Thank you for your kind words! Undertale was a main inspiration :) (also there is a game called Don't Look Back which inspired the art style)

Spoilers Ahead

You can kill the snail with Dark Fire, which you obtain by finishing the Warlock quest. Alternatively, there is a secret "Healing Cucumber" found in a secret area in the forest, which you can use to heal the snail instead. Also you can just avoid it :P you don't need to "pass" it to complete the game, but you already know that :P

Thanks a bunch! I'll check out your game Tomorrow / Saturday :D

Haha, I'm glad you liked the game! Which ending/boss did you get?

Hey guys, I uploaded a video with 4 different playthroughs (there is also a secret I didn't show in the video, and other good stuff you can try to do, like crossing the stream of fire in the caves, or jumping over the fire snail to get to the cucumber forest).

It also shows the 4 different endings. Needless to say, SPOILER ALERT:


Check out the game here:

https://87.itch.io/pulp-fantasy

Constructive feedback is highly appreciated and will be reciprocated :D

First of all, great job everyone! I haven't had the chance to play many of the games yet, but I am looking forward to it :)

Gonna go out on a limb and disagree with a lot of the points (based on experience in previous jams, namely Ludum Dare)... 

- I prefer to do game jams solo because I enjoy the absolute freedom. I also personally enjoy working on all of art, code, and game design, and sound assets are easily purchasable. If I had a "partner in crime" then they would probably just slow the process down. Several of the people who tried out my game told me that the sheer scope of it was insane, especially for 1 person. Granted, I worked for some 50 out of 72 hours, taking a day off. 

- That said, if you have no experience with or don't like a certain area of game design, then team up. But make sure there is no overlap. Meaning, don't have two people working on art because it will not look good, no matter how each part looks. Same with code. You don't want to find yourself debugging someone else's code a few hours before the end of a jam. 

- About scoping "small", I think that it's bad because it is not very challenging. If you are not challenged, you do not learn, so I always aim for the stars during game jams. Even if it ends up too ambitious and doesn't go quite as planned, there is a lot of value in the challenge itself. So I would advise against scoping "small".

I don't feel like I've learned much during this jam, expect perhaps to make the game more easy... something I also should have learned from previous jams. I also learned something about the limitations of the visual style I went for, and I was very lucky to avoid a massive problem easy on thanks to a small feature of the editor I was using, a problem that could have easily made me not finish half of what I got a chance to complete. 

So in conclusion, sometimes working alone is the best during a short timeframe - you are the final authority on your game and you don't have to spend time discussing ideas with people and discard potentially good ideas you come up with because your team doesn't like them. 

Cheers everyone and good luck :D

Loved the graphics, really nice animations and art style :D I also really liked the idea behind the game and the usage of the theme. The game reminded me of Reigns somehow (binary choice affecting pillars of society I guess).

My one pet peeve with the game is the truthfulness mechanic, as it felt too random and if the cat that was lying had the element I needed to improve, then I was screwed and I really didn't have a choice... 

I realize that without the truthfulness mechanic it would have been a pretty straightforward game (raise the bar you have the least of probably), but right now it just feels like a dice roll more than anything, so perhaps another mechanic needs to be introduced.

That said this is a very minor pet peeve, and this is wonderful for the time frame and for the theme.

Best of luck! :D

Got stuck in the second level :S Didn't give a rating yet (due to getting stuck)

But I liked the music... controls were a bit fussy and the graphics need more coherence and consistency... it is very clear they are from different sources etc.

Good luck in the jam :D

Nice concept and the graphics looked very nice (especially in the real level after the tutorial, when zoomed in).

Controls could perhaps use some improvement as they felt a bit sluggish, but other than that a nice entry!

Good luck :D

Thanks ๐Ÿ˜

Thanks a lot for your comments!

Why doesn't anyone like the cucumbers though ๐Ÿ˜ฃ

Yeah why not? The player can make a lot of choices in the game, and always has a choice. And every choice affects the gameplay and can give 1 out of 4 endings, so what's wrong with a little fun joke thrown in ๐Ÿ˜

Thanks! :D

Which joke didn't you like? The one in the tagline xD?