These puzzles were a good challenge, shaving off fractions of a second was very satisfying!
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Make Amaze!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.417 | 4.417 |
Design | #2 | 4.500 | 4.500 |
Overall | #3 | 4.250 | 4.250 |
Sound | #5 | 2.167 | 2.167 |
Art | #5 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Once I got to level 6 the challenge started and I had fun problem solving the puzzles. I feel like levels 1-5 could have been condensed a little. Also some quality of life stuff like clicking and dragging to draw walls would have been nice. Overall though I had a fun time. It was an interesting idea and take on the theme. Would love to see new levels with new mechanics.
Really interesting puzzle game. I think I preferred the maps with some spaces filled in because it presented a puzzle that required more thought. The blank ones, imo, were often too easy and just leant themselves to the same zig-zag strategy. Really good job though
Great concept! I think you have a solid puzzle game concept here! It was easy at first but quickly became challenging, which is a great way to introduce it. There were plenty of levels to play through as well. I think some sound effects would have made the game pop a little more, but fun regardless!
Fun puzzles, some sound would have been nice
Had to try first level a few times until i figured out what to do.
For sure!
With my first level, my intention had been to leave it a bit ambiguous so that the player would retry it a couple times in order to figure out how the game worked. That said, I think I might just be leaving the player frustrated. Do you have any particular thoughts on the best way to instruct the player on how to play? Maybe just more text up front explaining? Or a different level design?
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