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A jam submission

Orbital HellView game page

Submitted by Brain in a Bowl (@braininabowl) — 6 hours, 41 minutes before the deadline
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Orbital Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#163.7893.789
Concept#163.7373.737
Overall#173.6183.618
Enjoyment#243.4213.421
Use of the Limitation#263.5263.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me

Software used
TIC-80

Cookies eaten
You know about "Kruidnoten"? They're a kind of very small cinnamon, clove and nutmeg-spiced cookies, traditionally eaten in December in the Netherlands. I ate about a bazillion of those. You should, too. They're really good.

How was your experience with Mini Jam?
A bit of a challenge. I abandoned my first concept (a Canabalt clone about a conman escaping from a poker-themed Hell) after spending most of the first day on it. It just was no fun to play or develop. Luckily, I had some ideas left over from the Void jam, so I threw together this basic raycaster engine and went to town with it.

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Comments

Submitted(+1)

Cool entry! Im doing video feedback so here you be. Honestly just wish there was more of it to be honest!


Developer(+1)

Thanks! It was great to see you experience the game. You're not supposed to be able to clip out after seeing the picture, I still need to squash that bug.

Submitted(+1)

Broke out of the levels twice, enjoyed my eternity staring at a tree!

Submitted (1 edit) (+1)

Very fun! I expected it to have some enemies though (because I had a gun), either way it was very entertaining, damn I really am a stubborn one.

Problems I found

-when you walk into the walls very forcefully sometimes you can clip through them

-turning is a bit slow when you want to make a 180 degrees turn

Summary

game: This is hell! Enjoy staring at this picture for eternity!

me: *turns the other way*

me: No I don't think I will :)

Developer

Thanks, I'm glad you liked it (and I like your attitude). Both the clipping and turning might be a frame rate issue, I didn't get around to really optimizing the engine. Might have another look at it later.

Submitted(+1)

Very fun, one thing, is it supposed to end when you get trapped staring at the wall? Cause I kind of clipped through the corner and ended up back in the last area, clipped back in. I tried it again but nothing seemed to happen after that, just asking to make sure I got the ending and didn't just break the game.

Loved the doom aesthetic and that was a creative use of the card mechanic.

Developer

You got the ending, and then managed to bug your way out of it. Well done, I guess :-D

Submitted(+1)

Non-Euclidian space is super cool, nice entry. I got a Stanley Parable vibe from it

Submitted(+1)

YOOO good job man, this was awesome. Short, sweet, to the point: very artistic =D. I like the experimentation of the concept of 'hell'. In general, simple concept executed very well, good job!

Submitted

I like the concept a lot! Very cool to have levels change right behind you, I also liked the infinite loop being hell. 

Submitted(+1)

A little disappointed about "Chekov's gun" but was pleased with the impossible room dynamics! Right as I thought to myself, "that would be cool if he put me in an infinite loop," that's when you did just that!

Submitted(+1)

Big PT and Stanley parable vibes with the maze shifting around you, but with its own unique flavor. Very cool! Funny twist to use a doom-esque engine but present us with a grey boring hell instead of the over the top thematics of that game.

Submitted(+1)

Haha tricky maze! If you had more time I would've liked to have more after the endless loop (maybe like after you do it 10 times or something).

Developer(+1)

You just might have not looped around enough ;-).

Spoiler: unless it literally says "the end", you've not reached the end. You probably got pretty close though.

Submitted

Oh nice! I had a feeling there was something more... Let me give it another shot!

Submitted(+1)

That's impressive. I'm surprised the raycaster works well enough using the web version of TIC-80, having written a raycaster for TIC-80 myself. I had a lot of fun trying to find my way through the maze and having the maze change behind me. Nicely done!

- Nalquas

Submitted(+1)

Very original ending haha

Submitted(+1)

It's really brave to abandon a theme once you have already invested some time and energy into it, and it paid off, it's awesome!

Love the Standley Parable feeling.

Submitted(+1)

Liked it a lot good job!

Submitted(+1)

good game as made in tic-80

Submitted(+1)

well done. The maze was cool. I definitely kept feeling turned around.