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Deaglan

52
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6
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7
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A member registered Jul 21, 2020 · View creator page →

Creator of

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Thanks!

Thanks, and sorry about the camera movement

Really fun!

Thanks!

Was really fun and great use of the theme

Thanks!

That was great, a few bugs, but overall very fun

Sorry about that, but I'm glad you liked the visuals

Sorry about that, the map generator isn't perfect.

Sorry about that

Thanks, yeah the game is pretty glitchy the level generation is kind of... broken at times, so sorry about that, as for the attack feedback, yeah, just ran out of time

Thanks, yeah the rotating at the customizer was just one of those problems that was just small enough for me to procrastinate fixing until the end, and that was the plan to zoom on the associated feature, but again it was just a small thing that I had procrastinated off. I don't know what happened to get you flying off the map, but... I think there was an issue where you sort of build up momentum if you press space too much, so it must be done to that. Thanks for playing the game!

Thank you, yeah I went a bit too ambitious, too be honest I'm used to jam's normally about 2-3 days, so with 10 days I just sort of went wild at the start and the feature creep struck when I realised I didn't have half the stuff I needed towards the, the dialogue was made to stop loops, and was only supposed to be a quick fix I would later re-do but then the deadline creeped up. As for the combat... it was a bit of a rush to finish so there are definitely problems with it.

Thanks, I'm really kicking myself over the character, I'd just sort of procrastinated it while I finished everything else.

That was lovely, loved the story and the music and the art-syle it was all just fantastic!

Thank you, sorry if it isn't too clear, I spent way too long on stupid stuff and didn't have a level till a couple hours ago, there's a video on the page if you want to see what you're having trouble with.

Really fun!

Thanks for the feedback, there are a lot of bugs and all so I'm sorry about that I just hope you had a bit of fun with it

Yeah, I completely agree with you on everything, the game is very early days even for a jam game, and most of the things like sound effects and ammo was just a matter of time. I focused at the start on getting the gameplay sorted, got it to where it is and then realised I had like 20 hours to do everything else, so I just didn't have too much time to sort everything else out and even polish up the gameplay. Pretty much everything you've said here was started, like the weapon UI, the sound effects and the cursor (I think I know where that errors coming from but I just couldn't fix it in time). If I had even one more day I probably could have made the game much better. Thank you for the feedback though.

Thank you!

Absolutely fantastic, loved it!

Really fun, loved it!

Any game about Doomguy-Able doesn't deserve to be this good, but damn it is real fun. Loved it, even if there isn't any of the limitation in it. Also, for some reason I can't shoot either straight up or straight down, just a weird thing. Anyway, loved it, aside from the shooting up or down, the player controlled really smoothly and it looked lovely!

Loved it the mechanics were so well done!

Love the game, great fun

It was a bit buggy but fun, loved the art style and the music was nice.

Very creepy and very fun!

Thanks, it was pretty tough but I loved every minute of it!

The controls were very good the player moves really smoothly, and the auto shoot mechanic is well made, although the level design is a bit punishing on any mistake, especially with only 3 lives, very fun though!

Thanks! Sorry about the gameplay, and the SFX, and the glitches, that's the first I've seen of the falling through the map at the start.

And the spinning with shift was a bug, if you press shift it frees the camera, I programmed it in mainly for quick screenshots of the character in game, but it got a bit buggy and you spin sometimes... kind of forgot to get rid of it for subiting the game.

Thanks, sorry about the lag, was a bit rushed and didn't optimise everything so there's some really bad code.

Really fun, good humour and fun story.

Very fun, hard to get started though

Really good character control, very fun, it it's a bit short.

Very fun, one thing, is it supposed to end when you get trapped staring at the wall? Cause I kind of clipped through the corner and ended up back in the last area, clipped back in. I tried it again but nothing seemed to happen after that, just asking to make sure I got the ending and didn't just break the game.

Loved the doom aesthetic and that was a creative use of the card mechanic.

Very fun great atmosphere!

Great game, very creepy, don't like the text font though, a bit difficult to read at times

Thank you, sorry about having too many cards, had wanted a bit more enemy variation, had different textures for the numbers and stuff for each of them, 2,3,4 all through to king, but I ran out of time before I could implement more enemy stuff.

Sorry about the menu issue, it was a very last minute job and I didn't get to check all the bugs, I think if you hit escape it'll bring the mouse back.

Thank you, I was planning on having a bit more enemy variation but ran out of time, so I understand it's a bit repetitive, didn't know about the mountain thing, probably should have tested it a bit more lol