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Cut the Cards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.286 | 4.286 |
Overall | #16 | 3.643 | 3.643 |
Use of the Limitation | #18 | 3.786 | 3.786 |
Enjoyment | #35 | 3.214 | 3.214 |
Concept | #36 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Blender, Unity, Gimp
Cookies eaten
None :(
How was your experience with Mini Jam?
It was fun I loved it!
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Comments
The style in this game is phenomenal, the models look amazing, and the particles are such a nice little effect. Visually this game is fantastic!
The gameplay was enjoyable at first but it just wasn't my kind of game, however it still felt really polished.
Thank you!
The style in this game is phenomenal, the models look amazing, and the particles are such a nice little effect. Visually this game is fantastic!
The gameplay was enjoyable at first but it just wasn't my kind of game, however it still felt really polished.
The art and atmosphere of the game are amazing! I really loved the macabre and emptiness message the game passed to me. The gameplay has some problems tho, I think the first thing you should work on are the feedbacks of attacks from the character, sometimes we can't feel if we are hitting or the enemy is evading, also the camera didn't help so much as the main character is really close to it. Also, 52 cards in a huge map can get really boring with the same mechanics, but I know this is a matter of balancing and playthrough.
To finish, I also lost my progress falling down from a bridge.
What a cool game! Loved the character model and the polish. Movement felt nice. Although I would have liked an alternative movement like jumping/dashing. I was often unsure when my attacks were registering as hits. So some sound/indication would have helped. Overall cool game!
Felt good, and the animations were awesome!
WOW, that was... unexpected. Really really cool art style, its a pity that it was a bit laggy. It is confusing using the left shift, the player starts to spin and i didnt get the point of that, but overall fun experience!
Thanks, sorry about the lag, was a bit rushed and didn't optimise everything so there's some really bad code.
And the spinning with shift was a bug, if you press shift it frees the camera, I programmed it in mainly for quick screenshots of the character in game, but it got a bit buggy and you spin sometimes... kind of forgot to get rid of it for subiting the game.
Ooooh i get it, it happends to the best of us, dont worry hahahaha
Visuals are stunning
Character animations are sick! Effects are cool. Music is awesome! Gameplay is a bit boring though. I also fell under the map 2nd time I was trying the game. Some sfx is missing too.
Thanks! Sorry about the gameplay, and the SFX, and the glitches, that's the first I've seen of the falling through the map at the start.
I really love the game. Very nice visuals.
Sometimes the card enemies move, despite it being a corpse.
But a very good game, nonetheless.
Thank you, sorry about the enemies moving, I think I know why that is but only noticed it myself after the game was submitted.
Very nice visual and animations when in game loved the look of it, after collecting around 10 cards I did find it getting slightly repetitive but it was great :) also found that if you walk up to a mountain and look diagonally you can climb to the top of it which was great fun lol :)
Thank you, I was planning on having a bit more enemy variation but ran out of time, so I understand it's a bit repetitive, didn't know about the mountain thing, probably should have tested it a bit more lol
Nice visual and animation.
Gameplay is ok at first but 52 cards is too much for this level of excitement.
//Menu after win the game does not work for me, mouse is not shown (still use mouse to rotate camera) so I can't click the menu.
Thank you, sorry about having too many cards, had wanted a bit more enemy variation, had different textures for the numbers and stuff for each of them, 2,3,4 all through to king, but I ran out of time before I could implement more enemy stuff.
Sorry about the menu issue, it was a very last minute job and I didn't get to check all the bugs, I think if you hit escape it'll bring the mouse back.