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yungcereal

80
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A member registered May 12, 2020 · View creator page →

Creator of

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Neat little game! I like the  art style and the penguin character. If there had been more time, I'd love to see a few more enemies!

Thanks for the feedback I'm glad you liked it! And I think if I were to remake the game again I'd do something like that or make the stage a little bigger.

Gotcha! And I was playing with a trackpad so that probably made things harder than it had to be haha. I'm sure with a mouse it's fine!

Good point didn't thing of that! I'd maybe make next turn a key press then so your cursor can stay near the cards! Still fun!

Thank you so much! I added that toward the end of development and I think it improved the game a lot! Next jam I'll shot for more character animations too!

Very well done! The aesthetics are awesome and the game is fun to play! I think maybe highlighting where you'll go before you place the card would be helpful (but maybe too easy). Either way, great job!

Pretty cool, but kind of confusing what I'm doing sometimes. Still, neat concept and good game for a 72-hour jam!

Nice idea! And the art was awesome! I liked this game a lot. I'd maybe make the swing radius a little larger. Also, the score/timer section wasn't working (at least on web). But still, very fun game! I'd play more of it!

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Haha giant business card! I'd maybe make the movement a bit less "floaty." Nice little game! I liked the sprites and music.

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Fun game - but tough! My strategy was to use the fireballs from the demon guys to kill off the hands, then lob them to kill the demons! Art was cool and movement was smooth! I'd maybe make the sword have a broader swing. Also, what does the sideways arrow card do?

Neat! I like the main character's design! I'd make it so the enemy turn takes place automatically after you move so you don't have to keep clicking next turn. That way you only need to click it if you want to wait. But cool stuff! Loved shooting fireballs at all the Heracross! Haha

Nice concept! I liked the art as well! Maybe make the camera either move with the player better or allow for manual controls. It was hard to see sometimes. But all in all creative take on the card limitation! And I liked the option to just buy a new component and win haha.

Nice game! I think the screen shake when moving was a bit much and kind of hard to see. Maybe switch it so it shakes when an enemy is hit, not when you're moving. But I really liked the art - it looked great!

Neat little game! If there woulda been more levels and cards, I would've kept playing! Nice job for 72 hours! Only thing I'd change is the camera and making the sprite face left after you were moving left.

Neat idea! Man, there's some gruesome deaths and people in these decks!

Not bad! I would maybe reverse it and have it so you can't let something coming toward you touch the ground. And maybe speed everything up a bit. But still, nice little game! I popped 100 balloons!

Thanks for the feedback! And I agree - starting out is the most difficult.

Thanks for the feedback! It definitely takes some practice, but once you get into a groove it's pretty fun! Glad you liked it!

Thanks so much for the feedback - I'm glad you enjoyed it! It definitely takes some practice!


Audio was made by MD Wade - he did an awesome job!

Thanks for the positive feedback! And yes! I started using Godot recently and I don't see myself stopping anytime soon!

Thank you! It is a difficult game - takes some practice! Glad you like the music too. It was made by MD Wade. He did a great job!

Thanks so much! Glad you enjoyed it!

Thanks! And I agree a damage cooldown would be nice - next time I make a game like this I'll play around with adding one in!

Thanks! The music was made by MD Wade! Met him on the discord and he made me this awesome track - I love it too!

And thanks for the art feedback. I'm still pretty new to pixel art (second game using it), so I'm still getting used to things! Next jam I'll hopefully have some more animations.

Glad you liked it! And thanks for the feedback - I agree it can be a bit hectic. I usually end up picking a random card I'm near myself. Maybe a bigger screen would help! Something to consider for next time!

Thanks for the feedback! I'm glad you enjoyed it! And I agree that could be helpful - I'll have to figure of a way to do that next time I make a game like this!

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If anyone wants to try to beat it, here's my best score! 10,925 with 94 enemies smitten!

Oh nice! I had a feeling there was something more... Let me give it another shot!

Haha tricky maze! If you had more time I would've liked to have more after the endless loop (maybe like after you do it 10 times or something).

Cool art and good concept! Maybe make the character fall slower/move camera to follow him while he's falling. But nice job for 72 hours!

Not bad! I think the art is the best part - I love the characters! The mechanic was cool too - would love to see more of a game like this. I did have one bug where I restarted and gravity was stuck in the flipped mode - but bugs are to be expected in a three-day jam! Nice job!

Neat concept! I'd maybe make an option to either skip the text or click through. But the graphics look good and the gameplay is smooth!

Neat little game! I liked the art! I'd maybe move the numbers closer to the card options. But I liked the concept of constantly having to switch your weapons!

Cool little game! The presentation was really good and it was fun to play!

Cool concept! I played on web, but I can see how it'd definitely be better/easier to play on mobile. I'll have to give a shot! Liked the art too!

Thanks so much! I definitely wanted to add in some animations for the characters/touch up some of the sprites, but you know how game jams go!

Fun little game! Impressive for only three days! I loved the art and the music. It felt very relaxing (even though it was in the underworld)!

Eerie setting! Nice!

Cool concept! I just wasn't sure where I was supposed to go to escape.

Not bad! Everything ran smoothly and I liked the art!