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A jam submission

Temple SpellView game page

Fight in the arena and try to survive
Submitted by IchiSamaFR
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Temple Spell's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#963.9533.953
Gameplay#2562.9772.977
Art#2902.9772.977
Sound#3002.6512.651

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were the art assets made during the 48 hours?

No

Was all the music/sound created during the 48 hours?

A few of them

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

Interesting idea. I like this mix between arena game and typing game, It’s just that there should be more words to cast a spell.

Also, I encoutered a bug whene I picked up the lighting spell for the first time. My character was unable to move (I tried to change controls) and cast spells.

Great entry! ;)

Developer

Yes, like i told before, i create the script to add more words but i missed to add this words XD

And thx ! ^^

Submitted(+1)

Cool game!! The idea is amazing! I would prefer to type different words every time I cast a spell but it was very nice! good job

Developer(+1)

Thx !

And yes, i did the mechanics to get a random word from a list but... I missed to add more words XD

Submitted(+1)

This was a blast! I love the waves and am generally a fan of well done typing games. Moreover, I love the spell system and boss fights. 

I did encounter a couple of bugs, including a game over condition that didn't let me reset (pictured below) and an enemy that kept chasing me even after losing all of its health (he eventually went away during the next wave). 

The only feedback I'd have is that I found it hard to understand the multiplier functionality. Getting anything over 1x seemed to happen randomly, but I may just not have understood it.

Overall very well done,  rated!

Developer

Thank's for your feed back !

Bugs are knowed and we know what's the solution, cause we can't publish a debug version, all bugs are cause of the Animator function ^^
To kill it, if he still chasing you, you have to let it attack you one time without moving :P

The multiplier functionality is cause you are too good xD
Multiplier is here cause if you type "Firw" you only have 3/4 of letters so you also have 3/4 of the max damage (x0.75)

Submitted

Ah gotcha. I could have sworn I saw 2x and 3x multipliers too.

Submitted(+2)

Interesting combat system, I felt like a real wizard!

However, I found some imprecisions during gameplay, indeed, sometimes I was sure to hit the enemies with my spell, but they were not hit (maybe it is linked to the camera angle?).

Overall gg for your work!

Developer(+1)

Hello !
No it's not on the camera, it's an instantiate object who deal dmg with it's collider.
It's probably due of the the perspective ^^
And thx !

Submitted(+1)

Hi!

Nice concept! Fighting with words is a great idea, however it becomes quickly repetitive. Maybe you should have made so that every time you use a spell, it is replaced by another one. Doing so would reduce the repetivity of typing the same word over and over. Also, it's a bit tricky to avoid taking damage when attacking because when you finish typing the spell name, the game immediatly unpause and you don't have time to get your fingers back on the movement keys.

Also, I don't know if it's my fault or not but the game crashed the first time I pressed play on the menu.

Great work anyways :)

Submitted

Cool Idea! Feels a bit slow but intresting mix of things!

Submitted

Cool Idea! Feels a bit slow but intresting mix of things!

Submitted(+1)

Cool Idea! Feels a bit slow but intresting mix of things!

Submitted(+1)

nice job man, I liked your game!

Submitted(+1)

A really cool idea. If the art will be improved this game will be fantastic.

Submitted(+1)

I like the bullet time typing. Very cool idea.

Submitted(+1)

Lots fun! Got to round 7! I wish the enemies stopped completely when you were typing, I was taking damage while trying to cast spells and having to lead my fire spells. Impressive inventory with separate cooldowns on the items, awesome!

(+1)

A really great game to become i'm sure !

Submitted

interesting game, but you should learn how to make art and sounds for games

anyway, amazing job!

Developer (1 edit)

Okay thx !

But could you explain more about " learn how to make art and sounds for games" ?

Submitted

you can either start with pixel art, or with vector graphics, like my teammate did for my and his game, its really easy, and very pretty

for sounds learn how to use bfxr or sfxr, and audacity

also if you can rate my game(P.S. my games control problem is because of that keyboard block more than 4 or 5 touches at once)

Developer(+1)

Oh okay ! You talk about create my own asset !
I just don't have time to create each mobs and animations but i already know a few in pixel art thx ^^

For sounds, i will take a look thx ! :D

Already done ^^

Submitted(+1)

That was fun! but hard to switch between keyboard and mouse. I'd recommend making the target movement like "JIKL"

Developer

Thx and yep we see many comments about the switch keyboard / mouse x')

I don't understand what you mean by "JIKL"... Could you explain ? ^^

Submitted(+1)

nice concept but that is a bit hard to switch to keyboard and mouse constantly.

like a monster design really nice.

Cool

Submitted

Good concept and nice game ! Got some childhood memory killing those Ragnarok monsters. I think that having to switch between mouse and keyboard constantly is confusing.

Congrats ! 

Submitted

Great idea, well done!  The typing mechanism is good. But you shoud avoid to use the mouse and let the player  attack with athe keyboard to switch everytime between both. Morevoer,  it could be a good tip for the player if the background of  your spell slots contain le "1" and "2". 

The game froze when I reached the 27th wave. I was equipping a new  spell and was being attacked on the same time. 

Anyway, 5 stars for me.

Et merci pour l'AZERTY ;)

Developer (1 edit)

Héhé pas de soucis merci de ton retour

it is a game that is unlike any other, it has a personality with a unique game. It's a very good development

Submitted (1 edit) (+1)

This is a cool idea. I think that you could add more spells and if they are i just dont know how to equip them... Never mind I did not look the description lol

Viewing comments 28 to 9 of 28 · Next page · Last page