can we submit android game or only PC game?? pls answer
It has to be a game jam entry, made for our game jam and be playable on Windows. If you want to also make an Android version of this game jam entry, yes you can add it.
If you are trying to advertise a pre-made android demo to get plays, you will not get as many clicks as you think you are. All non-themed, game demos will be removed for this game jam.
Yes, you can use engine that you want.
"You may use any engine (godot, unity, ect.) as long as it is playable on Windows. Ideally, a web build or html build for browser play so that MAC users and others can easily play off the itch.io page itself without downloading. I understand that we all don't have the specs to do an html build, so I will not hold it against those who cannot do so."
i know this is very short notice, but i hope to get the response in time. My son and i have been playing with RPG Maker MV and he would like to join, is that engine and it's assets usable? I ask because of Rule 2 saying all engines are allowed, however, rule 5 states all assets must be made by us. when we think of originality, we think of it as how we can modify the content to suit our vision, and create a world befitting to the theme as well as the storyline motivating the actions of the player. we understand using "default all" we undoubtedly not win and would not be acceptable. this would be our first jam, and honestly our first game start to finish. if RPG Maker is not suitable for this event, would you know of any events it might be ? thank you
RPG Maker is totally fine. I started with RPG Maker when I was young in the 90's. There is a way of editing the assets slightly, if I am not mistaken, so you can probably create something rather unique and more original this way. Default assets may slightly affect the originality score, but you can make up for this with Fun / Engagement and Community Spirit. I love the goal of making a game along with your son.
I look forward to see what you guys turn out! Good Luck!
Hi, I was making a little lib to use with a bare bones engine. I mean I had to write a collision detection system and response, a spritesheet animation system, an abstraction for input and loading and using resources. Nothing realy hard but required several hours of testing and refactoring. Fynally I uploaded it on github as an open source.
For sure it is not a template or a plugin like those you can find over Unity, but I had to ask.
Can I use it?
I got pretty far into my game, but I want to ask this: is it allowed to use Unity's official Scripting API (https://docs.unity3d.com/ScriptReference/) for information? I'm still pretty new to Unity and I legitimately need it to understand what i'm doing. I haven't watched a "step by step" or a "download this project" type of tutorial, and I'm planning not to, i'm just asking to see if using the scripting API disqualifies me. Thanks!
Hey, I was wondering about an edit I did to my game post-submission time. I discovered I had a game breaking bug that rendered much of my game unplayable, so I fixed and resubmitted today. The newer submission did not add any extra content, or fix problems that were not game breaking. Any of the post work done on the game was to fix the bug. I hope you can understand and still allow me to participate in the game jam, as I did put a lot of effort into the game and enjoy participating in this community. Thanks!