Nice game! At first I did not understand what to do at all for the ones with the terminal, but after I figured out you have to open the terminal and then press it in a specific spot for you to be able to type I was able to finish the game. I think the game would be more interesting if the puzzle was less, figuring out how to interact with the OS and more, figure out what to do by interacting with the OS. I think a good example of where you did this well was the memory leak where you don't just close the thing you are told to close, with the puzzle being: how do I stop a process. But instead the puzzle is what should I close. Overall nice game, I think it is very impressive what you have made during the short time frame, thanks for participating!
La_Aap
Creator of
Recent community posts
(High score 3821) Lovely game! I had a great time playing, it was quite intuitive to figure out what to do for each game and your pixel art is great! I love that you show the controls for each game by hiding and showing buttons on the arcade machine, very clever. The only thing I miss is some good sound design, but I didn't take time to do that either so who am I to judge :). Thanks for participating!
Great game! The only real issue I had while playing was that a large part of your map in the 3d section had no collision, including the floor when you walk through the door and there was no death plane so I just kninda fell and was forced to reset a lot of progress. The puzzle design was great and your pixel art too. Thanks for participating!
Nice game! As lennon said, the level design could have been more forgiving, there are a number of drops where it is impossible for the player to know there are spikes. A solution to this could be adding a look down feature, like in hollow knight. A thing that could make the day/night section more clear is having 3 visually different types of blocks, day blocks, night blocks and permanent blocks. As there are some points where that would have been a very useful distinction. Other than these slight issues great effort and thanks for participating in the jam!
Thanks for playing!, I also think that giving the camera a much needed rework would make the playability a lot better, I also thought of adding a highscore, but 30 secconds after submiting it, and thirty secconds after I submitted the jame closed, if I do ever make this say a mobile game I'll definitely add one.
I wanted to play a bunch of games today but ended up playing yours for over an hour lol. I like how you took the theme and used it not as a guidline but as your main mechanic. Although some of the clips were hard to find, the hints are probably why I finished it. Maybe add a way to turn those of for an extra chalenge. I think it could've used some art and think there should be less but more powerfull collectables but overall an amazing jam game and the best 3d one I've seen so far.
I liked it, but think a web version should be something you should add next time. That really helps with the amount of people able to play ur game. the art is clean but I found myself getting killed a lot because I ran out of stamina or because I ran into a door. This surprised me because it was never explained. Well done
Liked it, although I didn't finish it cuz I almost lost my marbles when my melons fell for the 15th time on the seccond level. Anyways, I really like the art, but the music feels a little barebones, I think that is because it doesn't have any base or drums. Good use of the theme and definitely very original.
you could set up a vpn connecting your device to his network, or vise versa. or maybe look into setting up your own server although setting up a server requires portforwarding which can be a problem. On school you can just try hosting a local game. this is also what you would do if you have set up a vpn.
I hope this helped.
Edit:
if my explanation din't help here ya go.I love the name and art, but the smol bois are really hard man. Or is this my natural incapability of being an epic gamer again. I also love the music and sounds. Also like how you implemented the theme, the more smush the less fun because I need to be micromanaging 4 px blobs.
overall definitely not only worth playing, just a great game all along with the only downside being that it is kind of hard to understand what a shmush is because at the start you just kind of get yeeted into the game.
Moar levels. And could you explain how you incorporated the theme into your game? cuz i'm kinda dumb and couldn't see the theme. also love the lava effect how did you do that?
overal amazing game with great art and crunchy hits, amazing to play with great music that eventhough it's kind of repetitif never gets old.
like your game and the main premise of it but I think it would've been better if you had made the sounds/music yourselfs. although i get the issue of making deathsounds for a deer lol. The jumping is cool but hard to control because of it speeding up after some time. Could you maybe tell me how you incorperated the theme because I didn't notice.
overall solid game, with some great jumpy deer and a great art style.
amazing looks and every hit feels crunchy. I however do find this to be kinda hard but that also just might be my incompitence in gaming. I can also clearly see you implemented the theme in the design which I adore.
great game lovely feel and some amazing art.
EDIT: miss some music, some music would've made this even better.



