Results
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Worked solo on this. It was great fun, but the last stretch was stressful!
Was the resolution a challenge?
I tried conforming every perspective of the player to a small view-space, so the game would feel claustrophobic and spooky while you explore the depths of the sea.
What did you learn?
Had to learn some of the new Unity features. Working on this game made me aware that I need to focus better on more important features, like level design early, instead of getting caught up in polishing random features to make them 'feel just right'.
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