Quite interesting submission! Story was quite cheesy, but that made it more enjoyable for me. :)
Kaappis
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Nice usage of lighting and pixel textures in this! I also enjoyed the music. Gameplay wise it was a bit of trial and error, as I wasn't sure what I was supposed to do (feed Vlad = "who is Vlad? Where is it? Oh, THAT'S Vlad").
My suggestion is to change task list to TAB or other button. Having two different actions on scroll was a bit akward to use.
Thanks for playing! Even though using using a very limited palette (13 colors total with most of them being different shades of grey) was a challenge from time to time, it helped with consistency and mood of the game. I agree that "not being the hero" part was tiny in the end, but it still was THE thing that inspired to make the game (try tossing a human to wolves).
Didn't have time to add in-game tutorial for this entry. I wrote down some instructions and tips on game page. Thanks for feedback!
Clever concept, I really like this! However, I cannot personally get into this game. When I have to remember something or take notes, I'll just write it down or take a screenshot out of it. I guess that can be considered cheating, but nothing is stopping me from doing it here.
I would like if the memory board is part of game mechanic somehow. For example; You would have to link a word to a certain picture, and then link that picture to the item when load request comes. That way I would HAVE to use memory board, and not just cheat my way through it.
At first I was bit confused how the game worked, but more I played, I got into it. And then the game ended! I wanted to see more! :D
I get the concept. Gameplay needs more work. Mainly attacking enemies is wonky, when some of your team is facing the wrong direction and you can't move, because you would touch the enemy. Maybe your team members could gather together when you attack?
Other main issue was that big number 50 that would block the view. Making it smaller or semi-transparent would help.
Well polished platformer. Looks and plays very well. I did, however at least for me, get a bit tiring to keep hitting the jump button all the time. Have you considered or tried if you could just hold arrow left/right and it automatically keeps jumping? Sounds were all right, I liked how elevators sound pitched according to the speed of it. It could use some background music, tho.
I love the feel of diving in to the unknown and audiowork is excellent that really pushes the atmosprehe even further. I can appreciate the "extra" stuff you made, like swimming underwater and fixing your ship, even though core experience would have been fine without them. However the ship is a bit wonky to control and I did ran into some game-breaking problems. I did get "stuck" to the rock in ~4500m, in a way that I could ride along it, but couldn't get further than 2m from it. Then on third run I think I hit edge of the map or something, because there was something blocking me from going down. Then I just quit and watched a playthrough from youtube. :)
Good job getting this out less than 2min before deadline! :D
Very interesting concept, I liked it a lot! It's tough as nails and there seems to be lots of different strategys to try out with items! Can you tell what are your favourites (and which ones are OP)? :D
I got 1440 on my best try (assuming left is the score I should focus on). Good game, I think I might have to play this again someday.
Oh that's weird. There should be maximize button on the title bar and also you can stretch the window in any size you want. Also, you can toggle fullscreen with F or Alt + Enter. I assume you have a 4K monitor? I did this because I thought if someone prefers playing in a window rather than fullscreen, this was only solution I came up with in Clickteam Fusion.
Thanks for playing! Yeah I made it a bit easy so people can see everything the game has to offer quickly rather than waste their time replaying same sections again and again.
This was a sweet little game. For what I played, it all seemed to work all fine. Not too hard, almost relaxing experience with that lullaby-music on the background. :D The screen did however turn black after I defeated the first boss so I couldn't continue. I noticed afterwards that theres' a mention that web-build might be unstable so I guess you knew it already. :D