Very pretty, visually. I dig the concept. Would like to use mouse click instead of space because now i got carpal tunnel. amidoinitrite?
Play prototype
Slay The Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the Theme | #69 | 3.236 | 4.125 |
Presentation | #96 | 2.648 | 3.375 |
Overall | #110 | 2.373 | 3.025 |
Concept | #111 | 2.550 | 3.250 |
Gameplay | #114 | 1.667 | 2.125 |
Immersion | #118 | 1.765 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Coding and shifting stuff around inside Unity: By me
Character Sprites: Chocolotl
Level Design, Level Art, Title Image: SketchyGhost
Team QT!
External Credits
We used parts of the More Mountains Top Down Engine
How did you/your team interpret the theme?
Well, you are not the hero so your job is to spawn your loyal army of goblins to kill the hero instead.
How was your/your team's experience in this jam?
Need more people working inside Unity to actually get things done I feel like. With one developer there is only so much you can do. Fiddling around with adding assets and making things work takes 70% of the development time, so features have no chance of getting coded into existance.
I learned a lot, and can move on to my next project with a lot of knowledge now though.
Content Warnings
N/A
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