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GamingGarrison

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A member registered Jan 29, 2018 · View creator page →

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What MIDI keyboard do you have?  I used the MidiJack Unity library for the input, and I'm not sure how to improve compatibility beyond what it supports.

Holey moley, that's a lot of new stuff!  This game is nuts and I love it!

I think this might be the most addictive game of the jam!  Having the upgrade system adds a lot, and makes you want to try one more time to see if different upgrades might help along the run.  I really want to try some more to see if you can reach a steady-state and go max speed :)
Was a bit confused by the 'don't touch the edge' when actually you want the player to cross the line, and a bit disappointed by the lack of a restart button, but these are small tweaks that could be easily improved.

I'd be curious to see a post-jam version because the art is good and the system/theme could work well for a stealth type game.

Matches the theme for sure!  I appreciate the joke, and even knowing it was impossible I played around with it a little while anyway :P

I like how this was polished over the jam - the graphics and audio work well together and it's a fun challenge.  I definitely feel like there should be more of a difficulty curve in the level - perhaps there is but I didn't notice it.  After a couple of runs, it feels like you could go on forever.

Basing puzzles on the recoil was smart.  It did feel like I skipped some sections - perhaps some death barriers would make it more obvious where you were supposed to go.  Was fun though, and with some art, audio and a little bit of story could be expanded to a full game.

I like the risk-reward of getting close to the rockets, but I think the session is so long that it feels far too dangerous to go for the score, and frustrating when the whole thing resets.  Perhaps a shorter session with a global high score would add more incentive to go for the risky play.

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Pretty fun once you figure out the range mechanic - I played through to the end.  It's chill considering it's a wargame, but that makes sense for an artillery position.

I appreciate the ambition to do a story game with multiple mechanics in the jam, I think there's something here for a game with moral choices and detective work for uncovering the traitor.  The map segments were well done and made me question if I was doing the right thing, even more than usual!

Nice chill game - I managed to get the word accidentally and it didn't confirm it so I didn't know what the answer was.  Good choice of music.

The narrative intro makes this game.  I managed to keep the plants alive for 200 seconds, which so happens to be my record in real-life too ;)

Fun game!  Definitely could see it as a mobile hypercasual game - managed to reach 11,000 but would probably play more if I didn't have other games to rate.

Rating this to make sure my game is the least rated (chefs kiss)

This is pretty much a perfect jam game - short, innovative with clean artwork (third party it seems, but still).  At first you're like "oh that's a small window" and then it hits you :)  Cool that you got Ruby to work with WASM!

The art is great, and it's satisfying when something combined correctly.  Allowing each object to be in different states is interesting.  Got a bit stuck but I'm glad there was a walkthrough!

I liked the sense of speed - the collision seems strange, after a while I seemed able to just pass through blocks - I think you have health or something but it's not super obvious.  It would be cool if the speed got faster and faster because it seemed like I could just go on forever.  I couldn't tell if I was getting extra score for "that was close!" near misses.

Could do with a little more explanation as to how the mechanic works, currently I'm stuck dying 2 seconds after spawning over and over again.

Short but fun game.  Had to take leaps of faith a lot, but perhaps that's a metaphor for game development...

Cute game, got to 73 seconds before being outsmarted by red pigs :)

Didn't seem to be an ending that I could find, which is perhaps even more realistic.  Nice humour, but somehow stopping to pet the cat is a failure state...

It feels like the controls for walljumping are a bit unreliable - perhaps some coyote time or something is needed to make it more predictable.  Other than that, the art style is great and it's certainly a challenge!

I enjoyed this one - I didn't manage to complete it, it's actually pretty long (impressively long) and I couldn't get past level 18 (the Olympiad).  The puzzles where you learn a new trick are great.  I found level 6 to be especially hard because I had to do lots of tiny tweaks until the timing was just right.  Most of the other and later levels didn't require such precise tweaking, and I preferred those.

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Pretty enjoyable little experience - the music and sounds were spot on and I'm happy they were made in the jam!  Took a couple of attempts to reach the ending - was just wondering around the first minute or so without realising I could pick up materials.  Seems kinda grindy just holding left-click, picking up materials for 5 minutes, but it works better the second time around when you know what's going on and can optimise a bit.
The production itself is great though, having nice art and an actual ending is next level for a game jam!

16410 is my highest, pretty fun - feels like some sections are literally impossible when the speed increases (the one that requires moving left).  Collision feels robust which is good for a game jam.

This game is hard to get to grips with, I feel like a little more feedback as to whether launching a flight 'worked' or not would be helpful.  It seemed like I could put any plane at any gate, but wasn't sure if that was getting me points or not.

Was very fun once I got it, quite innovative I think.  Pretty punishing to reset considering it's multiple levels long, but pretty great nonetheless.  The mechanic makes firing weapons mostly useless other than bosses, but it works.

Loved this one!  Once I figured it out, there's quite a lot of depth and skill involved.  Graphics and level design work is amazing for a jam.  Pretty harsh to reset completely on death (I didn't realise lasers were insta-kill at the end), but still bothered to try again to complete it!

I like how this one improved over the jam - quite frustrating when the planet sticks to the mouse if you move too close to the edge, but otherwise a fun challenge.

Too realistic man, except replace food videos with DOTA matches...

This game is woefully underplayed, the atmosphere is awesome!  I got stuck a few times due to going off the path and getting me and my submarine stuck at the boundary, but I kept retrying anyway!

I *think* I got to the ending, but the game just reset so I'm not 100% sure :)
Might have to try again ;)

Glad you liked it!  Hope people start to take more interest in MIDI controlled games ^^

Ok I think I was mislead by how big the .x86 file was >_<, I've changed the linux build now to be the .x86 and the Data folder.  I don't have a linux box so hopefully that works :o)

I've uploaded a Linux version, but I've got no way to test it sorry >_<

Nice one Josh!