Pretty impressed with the UI, it's legible but still fits in with the spooky art theme. You did a great job of using the tiny space to its fullest.
Play grob
CemeterierThings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #176 | 4.195 | 4.400 |
Gameplay | #205 | 2.860 | 3.000 |
Overall | #216 | 3.123 | 3.275 |
Graphics | #237 | 2.860 | 3.000 |
Audio | #243 | 2.574 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
We were a team of three school-boys trying our skills of fast game making. Here we are:
StarikTenger - by far the biggest part of the code, initial idea
MaximusTG - all the art things, solid part of the code, polishing
RadiantPhoenix - some nice code
Was the resolution a challenge?
The hardest part was to draw 6*6 lamp, all other things were done by 8*16 sprites and this was just enough for our pixel-art skills. Resolution cap was more of a positive thing that gave us a chance not to think about screen usage - we just had to use it to its maximum.
What did you learn?
The best thing to learn on this jam was definitely screen space usage. Every pixel has to be on it's position, and that's something everyone has to master (in our team's opinion)
Also, we finally reached GitHub for teamwork and it helped us A LOT.
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