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A jam submission

Auto ShootView game page

A physic base twin stick shooter
Submitted by Darknems — 1 day, 1 hour before the deadline
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Auto Shoot's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3863.6563.656
Presentation#4583.9353.935
Overall#5643.5813.581
Originality#17443.2153.215

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A twin stick shooter where the canon shoot whenever it want and knockback the player

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 69 to 61 of 69 · Next page · Last page
Submitted(+1)

The fact that you made a such looking game in 48h is amazing!

Submitted(+1)

Amazing. This is an addictive game (in a good way). It's fun and looks good too. The idea was interesting too.

5 Stars for Fun and Presentation, 4 Stars for Originality and Overall.

Submitted(+1)

Really fun game! The mechanics are simple to understand, but really challenging to master. Music and art is awesome, the only thing that feels a bit weird is the perspective of the camera. Given that angle, there are some bombs that I thought they were definitely going to hit me but they didn't, and the other way around too, but I think you did an amazing job!

Submitted(+1)

I love the concept so much! The overall look of the gameplay and art really are impressive for a 48h jam. Amazing level of polish you have here guys. Great job

Submitted(+1)

A nice survival game! It was fast paced and stayed interesting because of how the ground kept changing. The aesthetics and little details in how the platform disappeared were also very nice to see! My only problem was that for me, the game locked my mouse position and wouldn't let me aim my mouse around, making things a bit more tricky. However aside from that good job! :)

Developer

Hum I find that strange. I've put zero script that lock the mouse movement, only a raycast that is converted from the UI  position of the mouse.  It's an interesting bug, never saw it elsewhere (didn't happen to mark on stream or another one, or receive any other report on that).

Well glad you liked it anyway !

Submitted

There's something with the camera that does't feel right. Maybe changing it's transform property based on player position could be a good idea.

BTW, this game is so fun and looks polished. Well done :)

Developer(+1)

It is the isometric view that make seeing hole a bit more difficult.  I would need to put the camera at 90 degree for the hole to always be clearly visible. The more the angle is close to that, the more it will feel better.  I thought it would look bad, but it wasn't that bad. Isometric make thing look more beautiful, but it's less functional.

Thanks for feedback !

Submitted(+1)

Your game is so addicting! It's a simple concept but it's done in a fun and engaging way. I think having some tutorialization in game would definitely be helpful--the only reason I knew I could move around was because I saw someone playing this on stream, haha. 

Developer (1 edit) (+1)

Yeah wanted to make a tutorial, but ran out of time. It was that or making the pattern, which improve the game ten fold. I did them literally 2-3 hour before the end of the jam. Before tiles were just randomly disappearing and it made for an unfair experience. (tiles would just despawn under you) .

Submitted

This game visually looks very good. There are some real neat effects here. I particularly like how platforms light up before they disappear, not only did it telegraph that info to me but it looked real slick too.

My biggest complaint is that it doesn't really feel like the player has a lot of say in what happens to their character. I realize the theme is "Out of Control" but I really think that you could preserve that experience even if you allowed the player to move ever so slightly. This may also be a balancing issue. If bombs spawned less frequently the player would have more time to make tactical decisions.

All in all this is a great submission. Well done!

Developer(+1)

You can actually move however you want with WASD or the arrow keypad. It is an actual mistake that some poeple do. Should of written the control on the UI like other game (it was written in the instruction, but who read them, am I right ?). 

Poeple sometime think that they need to move with the recoil. The recoil is a challenge, not really the way you move. Thanks for  the feedback :) 

Submitted(+1)

I gave it another shot after you told me this, my mistake for not reading the instructions thoroughly! It feels great with the movement. Very frantic trying to stay on the platform. Great work!

Submitted(+1)

A neat concept and executed well! Has that "just one more go" feel to it.

Action is fast, frantic at times as the player cube slides all over the stage. Not to mention the decision making of the auto firing gun, do you fire at a sphere, or do you blast yourself out of the way to stay alive?

A lot of fun to play! Good job! ^-^

Viewing comments 69 to 61 of 69 · Next page · Last page