This game was really fun, I'm glad it had a skull ranking system, which made replaying the levels worth it and having to think differently. and the 3bit art is quite nice!
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Grooveyard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #9 | 4.338 | 4.338 |
Overall | #10 | 4.400 | 4.400 |
Presentation | #29 | 4.538 | 4.538 |
Originality | #185 | 4.092 | 4.092 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One often finds that a freshly-raised skeleton is... uncontrollable. Thankfully, as a practitioner of magics most profane, you are able to manipulate the very walls to steer your wayward minion to safety! For those looking for "controls" or a "tutorial," seek further instruction on the game page. There, your thirst for knowledge will be fulfilled.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
The title of the game sounded to me like it's going to be something like Mausoleum Tycoon, but I got where the "maker" part came from when I started playing :D The game was very solid and polished, and the gameplay didn't disappoint me (although it wasn't a Tycoon :P). Simple but well executed idea with good level design and very, very nice aesthetics.
I think I encountered only one bug in level 4 or 5 not sure, where something killed me for no reason, but it wasn't game breaking and 48h is not a lot of time :)
Great work!
This game looks and feels amazing!
It's fun to play, although I didn't get too far... Might try it again when I am less tired ;)
Well done!
The art style accompanied with the music and addicting game play combine to make a wonderfully tasty, bony snack of a game that oozes personality. It's quite accessible too, but does require your attention and brainpower. Difficulty progression of the levels was also quite nice. It is, as they say, a jam.
Very nice game! I love the art style, and even if I am not a 2d fan, this game is neat! You deserve all those ratings!
I love that you know the movement up front. I definitely had at least one collision or sprite error where I died for no reason I could see, and I would maybe tweak the animation if a jump gets interrupted (if I block his jump he just kinda crouch floats). Brilliant execution of the idea and theme, can't wait to play more :)
Oh no, sorry to hear that! Yeah, there's an invisible spike hiding in level 6, and unfortunately we didn't catch it in time. Apologies. As for the bugged animation, that one's on us as well. We noticed it during development but didn't quite have enough time to fix it. Although I will admit, it is a bit funny seeing the skeleton bonk its head and get stuck in the animation, haha.
Yay, made it through all the levels! :D
That's a pretty cool idea, getting to see how the skeleton will move to create the level accordingly. Normally it's the other way around, you see the level and then have to "program" the movement in these kinds of games.
It'd be great if you could see how far the skeleton would move for every command. Maybe have lines on the movement lanes so you could actually plan ahead. Right now it's more like placing a few blocks, see what the skeletondoes and then adjust you level.
Also on the second to last level there is one invisible spike block, I think.
Apart from that, love the visuals and audio.
All in all a really fun game.
Great puzzle, really fits the theme of the jam, and the art is beautiful! Love the skeleton animations, and the levels felt chalenging, but never unfair. Great entry!
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