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You're Fired!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #1109 | 3.188 | 3.188 |
| Presentation | #1464 | 3.297 | 3.297 |
| Overall | #1472 | 3.141 | 3.141 |
| Originality | #1649 | 3.266 | 3.266 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your firefighter's hose is out of control!
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
It is fun to move around. Good game.
It's really fun game! I didn't manage to get the highest flame, is there a special trick for it?
There are a few tricks all relying on fooling around oddly with the physics of the game, however, we did see that on some machines with lower frame rates an increased difficulty while trying to reach higher places. If we coded it more properly instead of quickly this wouldn't have been the case.
It was so much fun flaying around!!
Although few things:
Is it intentional that you get a boost like a really huge boost if you fall down to the ground and has like the water jet on? Was hilarious to play with, but I wasn't sure if it was a bug or not XD
Then second, pls add more feedback when you hit the fire, at first I thought I couldn't put the fire out, or at least I thought I did it wrong.
Also tell the player that he ain't going to take damage from the fire. OR let him take damage XD. I was stuck in the really first area because I was afraid to get hurt XD
The last one isn't really a complaint, I just was a little confused that nothing happened after putting all the fire out. But I think you just hadn't enough time to put an end screen or something.
But don't get me wrong, This game was so much fun to play and it has a big potential! Keep up that great work! :D
Also, pls feel free to check out my game as well :D
All great feedback! Thanks for playing our game!
We allowed for some bouncing in the game when you impact the ground really hard. Not sure if we will leave it in there for future iterations, but for now it's a "feature". We agree there should be better hit notification on the fires! We didn't end up having enough time to add player health and being damaged by the fire. Also didn't get to the ending... Good old 48 hour game jams...
I'll definitely take a look at your game! Thanks for playing!
Very cool!
I've seen some other point out about feedback when you actually hit the fire so i won't expand on that more! Overall i really liked playing it. Flying around with the hose was super fun so its a cool concept. Would make a really nice mobile game as well i think!
I hate bringing this up but... Perhaps it wasn't the best of ideas to use a copywrighted song in the game...
That aside, it's a neat idea!
Yeah, we had some placeholder music that we put in and then ran out of time and forgot to change it. We have a newer build with new music waiting until the rating period ends. Appreciate the feedback!
Couldn't put down the last fire. I like the idea, but would like more different "types" of challange how to use the gun to beat the flames.
Really cool idea like it a lot! :D
It's a little confusing at first, since there's absolutely no feedback to suggest that the water you're shooting is having any effect on the fire - perhaps the flames could become smaller as the fire loses "health"? A hissing sound effect could also help the player to know that they're doing the right thing.
Thanks for the feedback! We definitely could have handled hit registration for the fire better. Seems to be a pretty common theme among those that played. Really appreciate you playing our game!