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It's a little confusing at first, since there's absolutely no feedback to suggest that the water you're shooting is having any effect on the fire - perhaps the flames could become smaller as the fire loses "health"? A hissing sound effect could also help the player to know that they're doing the right thing.

Thanks for the feedback! We definitely could have handled hit registration for the fire better. Seems to be a pretty common theme among those that played. Really appreciate you playing our game!