Very pretty looking characters, everything is very legible on what is a bullet and what is an enemy, but I had a lot of difficulty picking up items as being near them and then having to mouse over it was a bit awkward. Could really benefit from any music or sound in the game, but it's amazing for a game made in 48 hours! Great work! Can't wait to see what you make next!
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Dashing Square's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2129 | 2.762 | 2.762 |
Overall | #3116 | 2.524 | 2.524 |
Presentation | #3328 | 2.476 | 2.476 |
Originality | #3422 | 2.571 | 2.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You cannot control the shooting. Also the shop is out of control because I totally intended it to not work and I definitely didn't forget to attach the script.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Thanks a lot for the amazing feedback, much appreciated! Sorry to hear that you had difficulty picking up drops, maybe next time I'll make them being picked up immediately if you are near them. I was really stressed on the sound department as I had no time to implement any sounds, which I think would improve the experience a lot more. You can also expect a game next year's game jam :)
I really like the randomness of the bullets! Felt like a bullet hell, but in reverse. It was a little difficult to understand when and if items were picked up though. Very fun nevertheless
Cool game! Kinda sucks that opening the shop doesn't pause the game, so that I died everytime I tried to, but the dashes pulling bullets to you is a really cool mechanic that is definitely fun to use!
amazing plus i really liked the effects and overall look and feel of the game
It was awsome to play in the beggining but kinda lost interest quickly
With a few minor changes, I believe this game can do pretty well
Cool little game. Some parts of it I found quite finicky, like picking up coins and medpacks. Maybe you just automatically pick them if you're close enough? And I'm not sure if I was supposed to be able to dash for ages by moving my mouse really fast - it kind of was op, and that's what I wound up doing most of the time. I liked the enemy designs that I saw though, and the variety made it quite interesting.
Thanks a lot for the feedback! The whole pickup system was meant to make it harder and therefore more rewarding when the player managed to quickly grab a med kit or a coin before the enemies arrived and the dash was supposed to have a limited duration, but it was never implemented. I am also glad that you liked the variety since this was something I dedicated plenty of hours to make.
The idea is great - while you can't control shooting, you can do quite a lot of stuff with the dash(dash to enemies to deal damage to them/escape from big packs of enemies/dash to the last coin you need for the next upgrade). Implementation, however is missing some pretty important aspects(like the shop is not working - i would've spend significantly more time in the game if it did)
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