Lemme know your bright ideas, so I may steal implement them
I have a few suggestions, but they are mostly accessibility/QoL changes:
Thanks for your consideration!
1. Should be doable
2. There isn't any installer currently, so you'd have to associate the files manually, but I should be able to make it compatible with that
3. I'll have a look into this, it should be possible, although I'll admit the program was originally intended to be a single screen application, but I know not everyone likes work that way
4. I get what you're saying, I'm still trying to figure out a good way to make the sections easier to navigate without getting overwhelmed/lost, but I'll take your suggestions into consideration
5. This is on my to-do list, hopefully in the next update
6. I agree, I was supposed to use proper slightly larger icons, but forgot to update them. I'll make a note of that
7. I'll have a look into how easy it is to theme with the UI library I'm currently using
8. The majority of properties should have a tool tip when you hover over them, I'll check to see if I've missed any
For point #3, it's fine if the panels can't be fully undocked from the application itself and free-floating (ex. BlastFX on Monitor 1, Emitter Properties are on Monitor 2). If the Panels can be reordered within the main program window, that's sufficient for my use case. Admittedly may be scope creep, but allowing these panel preferences to be saved to a file so that I can use the same configuration across multiple computers. Feel free to ignore if implementing this has diminishing returns.
For #8, there are tooltips for the entries after you expand the parent categories under Emitter Properties, but there aren't any Tooltips for the parent properties themselves. This ask is born from my reluctance to open up categories but may become unnecessary when point #4 is addressed. I'll make another separate post after I spend more time working with this program in my workflow.
Oh yeah, these changes in 2.0.3 help out quite a lot! The Collapse All button helps a ton, and the ability to reorder layers is very useful. The color-coded Parent Properties and their tooltips definitely help me parse the list better, along with the Hide/Unhide icons. For any other new suggestions, would you rather me create another post or continue to reply to this one?
Thanks for your consideration, and I apologize if any of these are unclear.
I think you should up the render resolution to be much higher then 512x512. I am a video production artist and I would literally LOVE a program like this that is significantly faster and easier to use to make 2D explosions then other programs. But the render resolution completely kills it for me. If you do this one small favor for me, ill buy it, not on sale so you can get all of the mula, and ill love you 5 ever.
Please.
Seconded -- This request was also on my ongoing wishlist for feature requests, too. I'm not sure if 1024x1024 is big enough for AbstrctBlckArt's needs, but I was thinking something around that would be good for my own needs. Not sure how it would impact program performance though, but it would possibly be a gamechanger if implemented.
That should be okay, probably a little slow at that scale, but it'll depend on your specs. I've changed the export dialog so that now the output scale actually renders at the scale/resolution you set (rather than scaling it up/down after), so once I release this update, you should be able to go as high or low as you like
Hello! Tried out the BlastFX software and it's very good at making particle like sprites!
There is one idea in mind that would be something worth checking out.
I dub it: Pinpoint Keyframes
Pinpoint keyframes is where the user can place marks on the timeline so then it would make the play-head instantly snap to the nearest pinpointed keyframe for a controlled, animated sprite. Just for creative reasons.
Maybe make a change to the spritesheet export too so then the exporter knows what frames to export based on the pinpointed keyframes...
BlastFX has a LOT of potential!