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For point #3, it's fine if the panels can't be fully undocked from the application itself and free-floating (ex. BlastFX on Monitor 1, Emitter Properties are on Monitor 2). If the Panels can be reordered within the main program window, that's sufficient for my use case. Admittedly may be scope creep, but allowing these panel preferences to be saved to a file so that I can use the same configuration across multiple computers. Feel free to ignore if implementing this has diminishing returns.

For #8, there are tooltips for the entries after you expand the parent categories under Emitter Properties, but there aren't any Tooltips for the parent properties themselves. This ask is born from my reluctance to open up categories but may become unnecessary when point #4 is addressed. I'll make another separate  post after I spend more time working with this program in my workflow.

Please take a look at the latest 2.0.3 update change log as I've managed to (hopefully) address a few of your points

Oh yeah, these changes in 2.0.3 help out quite a lot! The Collapse All button helps a ton, and the ability to reorder layers is very useful. The color-coded Parent Properties and their tooltips definitely help me parse the list better, along with the Hide/Unhide icons. For any other new suggestions, would you rather me create another post or continue to reply to this one?

You can keep replying to this thread if you like

  1. Sliders require a lot of precision to click and drag. This is mostly a problem when the Export Range marker and the scrubber bar are nearly on top of each other. Maybe increasing the handle size or length?
  2. An option to use the Export Range marker as the endpoint for the animation preview instead of looping only at the 3 second mark. (If the export Range is at 2.10 sec, Loop the preview from 0.00 -> 2.10 sec instead of looping 0.00 -> 3 sec)
  3. Click and drag to toggle lock and visibility of multiple emitters in Scene panel in a row, and/or using Shift + Click to select multiple entries in the Scene panel so I can add them to a folder in one go.
  4. Ability to align or center layers to the canvas.
  5. Ability for the user to preview the loop that would be exported without having to play trial and error of exporting and deleting the GIF/video if I don't like it. The output window won't show things like FPS changes. (May be a stretch, but I've had to export and re-export multiple times whenever I tweaked something like FPS). 
  6. Ability to manually type in the exact value for the Export Range by clicking on the seconds value instead of relying on fine tuning with the mouse and the slider handle (it's not very pleasant to use when using a Steam Deck or a mouse with high sensitivity)
  7. I want to be able to type in the exact value for the Simulation Bounds and Export Area instead of only using a mouse to resize the window for specific dimensions.

Thanks for your consideration, and I apologize if any of these are unclear.

Thanks, those suggestions make sense and should be fairly easy to implement, I'll try and get those sorted soon

I've just posted a new update, I think I've managed to cover pretty much all of your suggestions :)

Maybe I'm missing something but as of v2.0.5, The click and drag for the visibility and locks work, but I'm still unable to select multiple Emitters at once to drag them into another Layer instead of dragging them one-by-one. (Thought I'd mention it in case it was an oversight)

As far as the other changes go, I think they work pretty well! Thanks for your continued support and additions!

Ah, I might have missed that one, I'll check and if not I'll try and implement it soon as that would be handy

I thought I mentioned it but I guess I accidentally deleted it before I sent the previous message-- I could be doing something wrong, but entering a number higher than 512 x 512 in the Output Window will always default back to 512 x 512. Exporting at different dimensions works fine, however.

Sorry, it's a bit confusing as originally the output window dimensions were the only way of controlling the exported size image/video size, but now there's the export options as well. Basically the output window dimensions are the base size when the export scale is set to 100%. So if you wanted to render at 4k you could have the output window dimensions set to 512 x 512 and then the export scale set to 800%

I might remove the output window dimensions since I think it's kind of confusing, as now it's really more of a ratio/crop area than anything, since the export dialog has more control over the final size