Please take a look at the latest 2.0.3 update change log as I've managed to (hopefully) address a few of your points
Oh yeah, these changes in 2.0.3 help out quite a lot! The Collapse All button helps a ton, and the ability to reorder layers is very useful. The color-coded Parent Properties and their tooltips definitely help me parse the list better, along with the Hide/Unhide icons. For any other new suggestions, would you rather me create another post or continue to reply to this one?
- Sliders require a lot of precision to click and drag. This is mostly a problem when the Export Range marker and the scrubber bar are nearly on top of each other. Maybe increasing the handle size or length?
- An option to use the Export Range marker as the endpoint for the animation preview instead of looping only at the 3 second mark. (If the export Range is at 2.10 sec, Loop the preview from 0.00 -> 2.10 sec instead of looping 0.00 -> 3 sec)
- Click and drag to toggle lock and visibility of multiple emitters in Scene panel in a row, and/or using Shift + Click to select multiple entries in the Scene panel so I can add them to a folder in one go.
- Ability to align or center layers to the canvas.
- Ability for the user to preview the loop that would be exported without having to play trial and error of exporting and deleting the GIF/video if I don't like it. The output window won't show things like FPS changes. (May be a stretch, but I've had to export and re-export multiple times whenever I tweaked something like FPS).
- Ability to manually type in the exact value for the Export Range by clicking on the seconds value instead of relying on fine tuning with the mouse and the slider handle (it's not very pleasant to use when using a Steam Deck or a mouse with high sensitivity)
- I want to be able to type in the exact value for the Simulation Bounds and Export Area instead of only using a mouse to resize the window for specific dimensions.
Thanks for your consideration, and I apologize if any of these are unclear.