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A member registered Jun 09, 2020 · View creator page →

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Seconded -- This request was also on my ongoing wishlist for feature requests, too. I'm not sure if 1024x1024 is big enough for AbstrctBlckArt's needs, but I was thinking something around that would be good for my own needs. Not sure how it would impact program performance though, but it would possibly be a gamechanger if implemented.

  1. Sliders require a lot of precision to click and drag. This is mostly a problem when the Export Range marker and the scrubber bar are nearly on top of each other. Maybe increasing the handle size or length?
  2. An option to use the Export Range marker as the endpoint for the animation preview instead of looping only at the 3 second mark. (If the export Range is at 2.10 sec, Loop the preview from 0.00 -> 2.10 sec instead of looping 0.00 -> 3 sec)
  3. Click and drag to toggle lock and visibility of multiple emitters in Scene panel in a row, and/or using Shift + Click to select multiple entries in the Scene panel so I can add them to a folder in one go.
  4. Ability to align or center layers to the canvas.
  5. Ability for the user to preview the loop that would be exported without having to play trial and error of exporting and deleting the GIF/video if I don't like it. The output window won't show things like FPS changes. (May be a stretch, but I've had to export and re-export multiple times whenever I tweaked something like FPS). 
  6. Ability to manually type in the exact value for the Export Range by clicking on the seconds value instead of relying on fine tuning with the mouse and the slider handle (it's not very pleasant to use when using a Steam Deck or a mouse with high sensitivity)
  7. I want to be able to type in the exact value for the Simulation Bounds and Export Area instead of only using a mouse to resize the window for specific dimensions.

Thanks for your consideration, and I apologize if any of these are unclear.

Oh yeah, these changes in 2.0.3 help out quite a lot! The Collapse All button helps a ton, and the ability to reorder layers is very useful. The color-coded Parent Properties and their tooltips definitely help me parse the list better, along with the Hide/Unhide icons. For any other new suggestions, would you rather me create another post or continue to reply to this one?

For point #3, it's fine if the panels can't be fully undocked from the application itself and free-floating (ex. BlastFX on Monitor 1, Emitter Properties are on Monitor 2). If the Panels can be reordered within the main program window, that's sufficient for my use case. Admittedly may be scope creep, but allowing these panel preferences to be saved to a file so that I can use the same configuration across multiple computers. Feel free to ignore if implementing this has diminishing returns.

For #8, there are tooltips for the entries after you expand the parent categories under Emitter Properties, but there aren't any Tooltips for the parent properties themselves. This ask is born from my reluctance to open up categories but may become unnecessary when point #4 is addressed. I'll make another separate  post after I spend more time working with this program in my workflow.

I have a few suggestions, but they are mostly accessibility/QoL changes:

  1. Being able to click and drag .blastfx files from the file explorer into the window to open them instead of having to do "File > Open..." and then selecting them.
  2. The ability to double-click .blastfx files in the file explorer to open them in the program, and associate all blastfx files with BlastFX after installation.
  3. Ability to reorder dock and undock windows, like a "canvas" in drawing programs, and lock and unlock this so I can't move them around after I find a configuration I like. I tend to utilize different sized monitors and I like the ability to have all of my parameters on the right-hand side.
  4. In the Emitter Properties, all of the sections get very overwhelming to navigate when the text is mostly the same weight and hierarchy. This is compounded when one or more of the sections are expanded and I need to sift through the list collapse them again. Ability to change the theme or color of these so that they are more clearly divided would help a lot. (Sorry, if this doesn't sense, let me know.) 
  5. Being able to use the mouse to click and drag to reorder entries in the Effects Chain without having to click on the small-ish arrow boxes.
  6. Icons in the Emitters panel seem to be pretty small and it's difficult to tell when things are Locked or Unlocked, Hidden or Visible. 
  7. Ability to change the overall BlastFX theme and choose between light, dark, or use custom hex colors for the user to swap between?
  8. A brief explanation/tooltip when the user hovers over the Emitter properties and other categories. I know you can access online documentation via Help > Online Documentation, but maybe I need a brief refresher without having to open an external internet webpage.

Thanks for your consideration!

This is a very great tool! The visuals are really cute and cool!

If I could make some QoL suggestions:

1)  Can you make it so the "Randomize" button doesn't affect the volume, or at least make that a toggleable option? I got jumpscared a few times after pressing the Randomize button after I turned down the volume on a previous sound.

2) The UI shows the last button you pressed (e.g. Sparkle, Boom, Impact). I can tell at a glance what sound I'll get when I attempt to export the WAV file without needing to press the export button to see the filename.

3) For the sliders, have the option of clicking anywhere on the bar and making the slider "jump" to that position. Might be easier on people so they don't have to always click and drag the handle to adjust a particular parameter.

It's OK if these aren't doable or you aren't interested in implementing these suggestions.

Thanks so much for this tool!

As per the dev a while ago, Archipelagates won't ever come to Steam, unfortunately.

Heya, I had the same question and I did some digging and found it out!

The saves are in your AppData Folder:
AppData\LocalLow\RalivDev\Archipelagates\saves

Unfortunately Archipelagates will never be released on Steam because of an issue during the review process. It will only be available on Itchio. :(

The .rar file is not the game itself but its a type of archive file. You will need a program that can extract .rar files like Winrar for example. Everything you need will be found in that archive.

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Nice aesthetics but it is incredibly difficult to read. After I get attacked and begin to bleed out, it takes me approximately half the bleed out timer to read the message on the screen. After that, I pretty much have to panic run through rooms because there's no time for me to read/process any of the messages... I feel like if your game is supposed to be primarily text based, you shouldn't make it this difficult for players to visually parse the info on the screen.

I'll keep it on my watch list for now but in its current state it is very frustrating to play. Granted, I'm playing this on the mac version since the browser version doesn't work for me so maybe your previous adjustments weren't applied to the mac version?