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MNKY

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A member registered Oct 23, 2015 · View creator page →

Creator of

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That should be okay, probably a little slow at that scale, but it'll depend on your specs. I've changed the export dialog so that now the output scale actually renders at the scale/resolution you set (rather than scaling it up/down after), so once I release this update, you should be able to go as high or low as you like

I'll look into this as you're not the only one who's asked about it, is there a particular upper resolution you'd like to see? I need to see about performance etc, but I'll see what I can do

Thanks, those suggestions make sense and should be fairly easy to implement, I'll try and get those sorted soon

You can keep replying to this thread if you like

Please take a look at the latest 2.0.3 update change log as I've managed to (hopefully) address a few of your points

1. Should be doable

2. There isn't any installer currently, so you'd have to associate the files manually, but I should be able to make it compatible with that

3. I'll have a look into this, it should be possible, although I'll admit the program was originally intended to be a single screen application, but I know not everyone likes work that way

4. I get what you're saying, I'm still trying to figure out a good way to make the sections easier to navigate without getting overwhelmed/lost, but I'll take your suggestions into consideration 

5. This is on my to-do list, hopefully in the next update

6. I agree, I was supposed to use proper slightly larger icons, but forgot to update them. I'll make a note of that

7. I'll have a look into how easy it is to theme with the UI library I'm currently using

8. The majority of properties should have a tool tip when you hover over them, I'll check to see if I've missed any

(1 edit)

Are you running it on X11 or Wayland?

and if you run it from the terminal and get it to crash, does it output any errors?
I've just tried it Gnome on Fedora and it seems okay, so I'm wondering if its specific to that version of Linux...

Thanks for letting me know, I'll have a look and see if I can find out what's causing the freeze

The export area can be controlled by changing the yellow bounding box in the output view on the right, right now the maximum is 512 x 512

BlastFX community · Created a new topic Feature Requests

Lemme know your bright ideas, so I may steal implement them

BlastFX community · Created a new topic Bug Reports

Found a nasty bug? Let me know!

Really sorry about that, thank you for reminding us!

No worries! I'll experiment a bit and see what works, I might randomise it so that there's a chance of them being returned 

Thank you! I'm glad you enjoyed it. Did the shots get returned in starfox (and did it damage the enemy once returned) ? I thought they were just deflected, but I might be misremembering.

Thanks!

The shadows are done using an orthographic camera that views the level from a top-down perspective and it follows the ship as it moves through the level. The camera is inside a viewport so that I'm able to access what the camera sees as a texture. The viewport is setup to have a transparent background, and things like the ground in my levels are on a different visibility layer so that they're not rendered by this camera, only the main objects such as the ship, enemies, scenery etc are.  I then use this texture mapped onto a flat plane positioned just above the ground (also on a different visibility layer so the top-down camera doesn't see it) and I use a shader to draw the checkerboard effect. Any part of the viewport texture with a transparency < 0.5 is discarded, and anything greater is where I draw the checkerboard texture, which is just a repeating 8 x 8 texture and it's drawn using screen space UVs. 

Hope that helps, let me know if you're unsure of anything :)

Whoops, almost forgot!

Thank you! I'm happy to hear you enjoyed it :)

I'm having to prepare a demo for EGX in October, so I imagine I will release that demo online shortly afterwards :)

I tried adding you on discord, but it's saying it's invalid?

Sorry for the late reply, what engine are you using?

Thank you! I'll try not to ;D

I'm glad you've decided to keep working on it, I'm certain they'll turn out quite differently, and it's not exactly a saturated genre :)

Sure, I'll be happy to hear everyone's feedback once I put a public test out :)

thanks, I hope you'll enjoy it once it's out (or even just the public test demo) :)