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No worries! I'll experiment a bit and see what works, I might randomise it so that there's a chance of them being returned 

That would be great!! :D

I'd say different types of shots from different enemies should behave differently, some deflectable, some not, and some bouncing back to deal good damage, could be tighter or looser timing widows for different shots as well as long as the levels teach the player these things, looking forward to checking this game out and hope it can play as well as it looks and sounds!