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Is that so you can create short, snappy, stylised effects that require fewer key frames?

Yup, precisely. Short, snappy, stylized as you said. Not just for any games made but for something like if you wanted to make a custom explosion for OLDER games such as DOOM.

DOOM would be one good example cause an explosion takes like about 2-3 frames... BlastFX currently exports a lot of frames which kind of leads to handpicking which "frames" looks good enough.