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(3 edits) (+1)

Hello! Tried out the BlastFX software and it's very good at making particle like sprites!
There is one idea in mind that would be something worth checking out.

I dub it: Pinpoint Keyframes

Pinpoint keyframes is where the user can place marks on the timeline so then it would make the play-head instantly snap to the nearest pinpointed keyframe for a controlled, animated sprite. Just for creative reasons.

Maybe make a change to the spritesheet export too so then the exporter knows what frames to export based on the pinpointed keyframes...
BlastFX has a LOT of potential!

Is that so you can create short, snappy, stylised effects that require fewer key frames?

Yup, precisely. Short, snappy, stylized as you said. Not just for any games made but for something like if you wanted to make a custom explosion for OLDER games such as DOOM.

DOOM would be one good example cause an explosion takes like about 2-3 frames... BlastFX currently exports a lot of frames which kind of leads to handpicking which "frames" looks good enough.