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(+1)

I think you should up the render resolution to be much higher then 512x512. I am a video production artist and I would literally LOVE a program like this that is significantly faster and easier to use to make 2D explosions then other programs. But the render resolution completely kills it for me. If you do this one small favor for me, ill buy it, not on sale so you can get all of the mula, and ill love you 5 ever. 

Please.

Seconded -- This request was also on my ongoing wishlist for feature requests, too. I'm not sure if 1024x1024 is big enough for AbstrctBlckArt's needs, but I was thinking something around that would be good for my own needs. Not sure how it would impact program performance though, but it would possibly be a gamechanger if implemented.

(+1)

I'll look into this as you're not the only one who's asked about it, is there a particular upper resolution you'd like to see? I need to see about performance etc, but I'll see what I can do

Ill shoot for the stars and ask for 4096 x 4096. I think that more then covers all of the needs that this program could be used for but hopefully isn't toooo computationally expensive! haha 

(+1)

That should be okay, probably a little slow at that scale, but it'll depend on your specs. I've changed the export dialog so that now the output scale actually renders at the scale/resolution you set (rather than scaling it up/down after), so once I release this update, you should be able to go as high or low as you like

LETS GOOOO!!!!! Thank you!