It is important to me that my games are AI-free, and if the engine I use includes AI code, the end product includes AI code.
So I am wondering how you can actually make truly AI-free games in 2026, short of using a tech stack from 2022.
https://noai.starlightnet.work/list.html only knows of two game engines that have clear anti-AI stances. Those are Löve2D (Lua) and Bevy (Rust). The latter is, by admission of their devs, not production-ready.
Meanwhile, the list of open-source tools that are known to include AI code at https://codeberg.org/small-hack/open-slopware is very depressing. There's a couple programming languages that are right out of the question because they themselves are AI-encumbered (though you could argue that these do not AI-encumber code written with them if the AI contributions are included in the compiler), like Typescript, Python and Kotlin. Our open-source darling, Godot, has been accepting AI contributions for a while although those are "discouraged" in the contribution guidelines. Most open-source game engines exist in an "in-between state" where they have no known AI contributions but do not have a policy against AI contributions either, so it is unclear if they already have undeclared AI code or will start fully embracing "vibe coding" next week.
So my question is, are you aware of any other game engines that are AI-unencumbered? If you want to make AI-unencumbered games, what is your approach at the moment?