thanks a lot for the feedback the game is in a rebuild phase i am completly changing the levels improving controlls and physics and this feedback will be added to my docs to improve the game.
OURABIG
Creator of
Recent community posts
idk but for pure code i use Stride community toolkit it gives a code only interface of the stride game engine and i use godot for more big games projects it's not about tools it's about the developer, while unity do integrate ai in there engine it's optional, i would still prefer using foss software because it tends to be more ai free.
ToonRoll 2 Development History + Major Demo Update
ToonRoll 2 started development at the beginning of 2025 as a small physics-based rolling game inspired by classic ball platformers. At first, the project was mostly experimental — testing movement, physics, visuals, and trying to find the right feeling for the gameplay.
Over time, the game slowly evolved into a much bigger project focused on hardcore platforming, speedrunning, and difficult level design.
The demo went through multiple updates, rewrites, visual changes, gameplay tweaks, performance optimizations, and full level redesigns based on feedback from players.
This devlog is a small recap of the journey so far before moving toward bigger future updates.
Early Development
The first versions of ToonRoll 2 were much simpler compared to the current demo.
One of the first major milestones was completely rewriting large parts of the game's codebase to improve performance and make gameplay smoother overall. The UI was also redesigned from scratch to create a cleaner and more polished experience.
Even at this early stage, the main goal was already clear: create a difficult but satisfying rolling platformer that rewards patience, precision, and mastery.
Demo Improvements Over Time
As development continued, the demo received multiple updates focused on improving the overall experience.
Audio Improvements
- Voice lines now replay correctly after dying
- Better transitions between voice lines and music
- Improved audio synchronization
- Better collision sounds
- Better jumping sounds
- Added interaction sounds for Blowy
Visual Improvements
- Lighting overhaul
- Improved shadows and textures
- Brand new animated skybox
- Animated jump visuals
- Dust particle effects
- Improved finish arrow animations
Optimization & Technical Changes
- Major performance optimizations
- Reduced frame drops
- Better support for low-end PCs
- Around 30% performance increase in recent builds
- DirectX 12 support on Windows
- CPU optimizations
- Removal of unnecessary real-time global illumination and volumetric fog
Gameplay Changes
- Full overhaul of Level 1
- Reworked tutorial level
- Added a brand new level to the demo
- Improved onboarding for new players
- Continued physics tweaks and balancing

About Steam
A few people asked why ToonRoll 2 does not have a Steam page yet.
Right now, the project is still heavily evolving. Many levels are still being redesigned and adjusted based on player feedback, and the story/world structure is still being developed.
The goal before releasing a Steam page is to:
- Finish the core direction of the game
- Improve the overall quality of the levels
- Gather enough feedback from players
- Build a decent community around the project
- Reach at least around 100 followers on itch.io
As a student developer, releasing a Steam page too early feels risky financially, especially before the game reaches the quality level I want it to have.
For now, the focus is fully on improving the demo and making the game as good as possible before taking the next step.
Speedrunning & Future Plans
One of the biggest goals for ToonRoll 2 is making the game fun to speedrun.
The demo already includes a built-in speedrun timer, and I really want to see how players optimize levels, discover shortcuts, and compete for faster times.
If enough people enjoy the game, I’ll also try to get ToonRoll 2 added to speedrun.com in the future.
More levels, bigger worlds, new mechanics, and future content updates are planned as development continues.
Thanks to everyone who played the demo, gave feedback, reported bugs, or simply supported the project.
This is still only the beginning of ToonRoll 2.
ToonRoll 2 Major Demo Update Out Now
A massive new update for the ToonRoll 2 demo has officially released.
This update completely improves the beginning experience, adds a brand new level, improves performance, upgrades visuals and prepares the game for future content and updates.
New Changes
- Brand new level added to the demo
- Full overhaul of Level 1 and the tutorial
- Around 30% better performance
- Brand new animated skybox
- Improved lighting
- DirectX 12 support on Windows
- Better collision sound effects
- Better jumping sounds
- Animated jump visuals for the ball
- Slight CPU optimizations
- Removed unnecessary real-time global illumination and volumetric fog


ToonRoll 2 is a hardcore physics-based rolling platformer inspired by classic ball-rolling games where precision, momentum, and patience matter.
Roll through brutal levels filled with difficult jumps, moving obstacles, traps, and risky shortcuts while trying not to fall back to the start.
The demo now includes 4 levels and a built-in speedrun timer if you want to challenge yourself and go for the fastest times.
If enough people enjoy speedrunning the game, I’ll also try to get ToonRoll 2 on speedrun.com in the future.
Thanks to everyone who played the demo and supported the project so far.

As my first impression i think that the overall game idea is nice, and the gameplay looks good, the controlls and lighting and art style could be better though the models are nice it's the effect and light and post processing effects that could be tweaked, i know it's a mobile game but some optimized effect could boost youre overall visual fidelity
Hey! You might like ToonRoll 2 👋 A hard physics-based platformer focused on movement and speedrunning: https://ourabig.itch.io/toonroll-2-demo
Hey! You might like ToonRoll 2 👋 A hard physics-based platformer focused on movement and speedrunning: https://ourabig.itch.io/toonroll-2-demo
Thanks for the feedback I will for sure improve the performance, Godot makes balancing look and performance a bit hard but I will try to find a way.
For the theming I plan to create new asset to improve the asset and effect and have a better sky box and more animated levels.
For web build the effects used in the game are kinda heavy it's hard to build for web for this type of games that requires high physics usage
Play the demo: https://ourabig.itch.io/toonroll-2-demo
🌀 What is ToonRoll 2?
ToonRoll 2 is a cartoon-style 3D parkour platformer where you control a rolling ball through wild, floating obstacle courses full of danger and fun. It's all about timing, skill, and momentum — with one simple rule: don’t fall!
Designed with a vibrant, playful visual style, the game brings colorful levels, and exaggerated movement to life, creating a fun and challenging experience that’s easy to pick up but hard to master.
🛠️ Core Features (Demo)
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🌀 Responsive Rolling Movement – Feel every bounce, slide, and spin.
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🎨 Cartoon-Inspired Graphics – Bright colors, soft shading, and a playful world.
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🧱 Fun Obstacles – narrow paths, tricky jumps, and more.
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🎵 Catchy Sounds – Juicy audio feedback for movement, jumping, and impacts.
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🔄 Quick Restarts – Fall off? Instantly retry and stay in the flow.
🚧 What's Coming in the Full Game?
I am working on making ToonRoll 2 bigger, better, and even more fun. Here's what’s coming in the full release:
🌟 Enhanced Visuals & VFX
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Cartoon-style particle effects (dust, stars, impacts).
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Bounce and squash effects for juicier movement.
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Environmental animations (bushes, flags, floating islands).
🗺️ Bigger & More Challenging Levels
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Larger stages with more verticality and multiple paths.
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Levels that require precision, momentum, and timing.
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Secret areas and hidden collectibles.
🧱 New & Diverse Obstacles
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Moving platforms, spinning traps, and swinging hammers.
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Gravity switches, speed boosts, bounce pads.
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Puzzle-based obstacles and time-limited sections.
📈 Player Progression
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Unlock new skins and items and features based on progress.
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Scoreboards for speedrunners and hardcore players.
💬 Why Play the Demo?
The demo is just a taste of the full experience — a fun, challenging slice of what’s to come. Your feedback helps improve the gameplay, level design, and fun factor as we build towards release.





