Of course 😭 Tell me everything you remember, even tiny weird details help.
- What was the game about?
- Was it PC, mobile, console, browser?
- 2D or 3D?
Yeah, most indie devs definitely use analytics—especially if they’re making mobile or live games. Even simple analytics like session time, level completion rates, and where players drop off can make a huge difference when improving gameplay. It’s not just about numbers, it helps you understand what players actually enjoy and what frustrates them.
From my experience working on small mobile-style projects (like what we do on GameVerse by GameGenesis), analytics are super useful for spotting which mini-games people replay the most and which ones need tweaking. Even basic tools can give insights that help make the game more fun and keep players coming back
From what I’ve seen, OGG is probably the most convenient music format for video games. It gives a good balance between file size and audio quality, and it loops well, which is super important for background music. WAV is great for short sound effects because it’s uncompressed, but it gets heavy if you use it for full tracks. MP3 works too, but it’s not always ideal for seamless looping. While working on small mobile-style games (like the kind we experiment with on GameVerse by GameGenesis), OGG for music and WAV for sound effects has been the most practical combo—keeps the build size small while still sounding clean.
Game designers are extremely important—honestly, they’re the backbone of any good game 🎮. They decide how the game feels to play, not just how it looks. A great artist can make a game look beautiful and a programmer can make it run smoothly, but it’s the game designer who figures out things like mechanics, progression, balance, difficulty, rewards, and overall fun.
Game designers are extremely important—honestly, they’re the backbone of any good game 🎮. They decide how the game feels to play, not just how it looks. A great artist can make a game look beautiful and a programmer can make it run smoothly, but it’s the game designer who figures out things like mechanics, progression, balance, difficulty, rewards, and overall fun.