Yeah, most indie devs definitely use analytics—especially if they’re making mobile or live games. Even simple analytics like session time, level completion rates, and where players drop off can make a huge difference when improving gameplay. It’s not just about numbers, it helps you understand what players actually enjoy and what frustrates them.
From my experience working on small mobile-style projects (like what we do on GameVerse by GameGenesis), analytics are super useful for spotting which mini-games people replay the most and which ones need tweaking. Even basic tools can give insights that help make the game more fun and keep players coming back