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Yeah, most indie devs definitely use analytics—especially if they’re making mobile or live games. Even simple analytics like session time, level completion rates, and where players drop off can make a huge difference when improving gameplay. It’s not just about numbers, it helps you understand what players actually enjoy and what frustrates them.

From my experience working on small mobile-style projects (like what we do on GameVerse by GameGenesis), analytics are super useful for spotting which mini-games people replay the most and which ones need tweaking. Even basic tools can give insights that help make the game more fun and keep players coming back 

It genuinely makes me angry to see your ChatGPT slop posts.

It's almost as bad as seeing your obvious AI slop game which you have the goddamn audacity to claim is AI-free, and which itch staff will never do anything about.

I hate sharing a community, a platform, a playing field with people like you. Genuinely hate it. 

Wow don't get so upset, mate 😅