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A jam submission

Fruit PowersView game page

A fruit Based platformer
Submitted by jash-debug — 2 minutes, 45 seconds before the deadline
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Fruit Powers's itch.io page

Results

CriteriaRankScore*Raw Score
Music#4122.3502.350
Sound#4312.3502.350
Aesthetics#4782.7002.700
Fun#4962.3502.350
Overall#4982.5002.500
Mechanics#5702.2002.200
Story#6381.4001.400
Theme#7101.6501.650

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
4

Did you use any existing assets? If so, list them below.
pixel adventure

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Comments

Submitted(+1)

Enjoyable...and that is the most important. 

Submitted

I had a hard time getting through the first level :/ After those floating platforms disappear, how are you supposed to get to the trophy/end of the level? It wasnt obvious to me how to do this so perhaps for a first level you could consider a gentler introduction and make the ramp up in the difficulty alot more gradual? The whole feel of the game is good though. I think with a bit of balancing you could have something really fun on your hands, so good work.

Submitted

Decent start to a platformer. I think the player should jump higher, have a visible health bar, and the platforms should come back after a while.

Submitted

Other have already mentioned most things. As far as jumping goes I expected to be able to jump a bit higher, this could also make the play experience better if the platforms do fall off by accidentally touching them.

Submitted

Nice little game.

first level is kinda pretty well done.

Things to note:
Player can move in what seems to be the main menu
Platform that move down should be reset after some time, otherwise the player may be stuck (happened to me)

Submitted

nice game. :)

Submitted

congrats on finishing the game!


I got stuck in the very first level, couldn't get up to the top

Submitted

Well, i really like the Pixelart and i think in terms of the platforms the most commets are already mentioed it. But overall a nice little experience and i think you could build a solid game.

Submitted

Love the aesthetics and art, its cute and fun to look at.  The platforms not respawning is a huge problem and requires a reset most of the time, some fruit seems to teleport you randomly, and when I got to the 3rd level start, the play button came back and clicking it restarted the whole game.  I think after an iteration or 2, this will be a really great game!

Submitted

Yea as other have said look at your texture import settings to avoid the blur (unless intentional). its pretty hard, which is good, but the lack of R to restart annoyed me with the non respawning platforms. The controls feel tight - maybe have the double jump usable after wall jumping would be fun? Cool entry well done

Submitted

The platforming was a bit challenging at times, but I enjoyed the experience overall.

Submitted

The classic platform mechanics are all there, and I’m dumb, so I can’t use them :P

… and, as for other players, the platforms not respawning make me stuck on level 2.

PS: I think, for a 2d pixelart game, that you need a “nearest” filter to avoid the “blur effect”.

Submitted

Really cute art and nice movement. The platforms not respawning did make me stuck and not able to play more than to the start of level 2.

Submitted

Well done on this, I have to agree with Jon on the platforms not respawning, it may be a little too punishing there, maybe it was a time thing. Another thing I ran into was sometimes my second life would spawn two players at once and I would lose both my second and third life upon dying. Great artwork and great mechanics and design otherwise.

Submitted

Nice artstyle and small little cozy details, that sign moving when running by.

Submitted

A hardcore platformer. I see you didnt wanted to make it too easy to beat, so we gotta do jump tricks. Was it intentional that if we use the flying platform, it doesnt come back for the next lives?