Play game
Fruit Powers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #412 | 2.350 | 2.350 |
| Sound | #431 | 2.350 | 2.350 |
| Aesthetics | #478 | 2.700 | 2.700 |
| Fun | #496 | 2.350 | 2.350 |
| Overall | #498 | 2.500 | 2.500 |
| Mechanics | #570 | 2.200 | 2.200 |
| Story | #638 | 1.400 | 1.400 |
| Theme | #710 | 1.650 | 1.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
pixel adventure
Leave a comment
Log in with itch.io to leave a comment.





Comments
Enjoyable...and that is the most important.
I had a hard time getting through the first level :/ After those floating platforms disappear, how are you supposed to get to the trophy/end of the level? It wasnt obvious to me how to do this so perhaps for a first level you could consider a gentler introduction and make the ramp up in the difficulty alot more gradual? The whole feel of the game is good though. I think with a bit of balancing you could have something really fun on your hands, so good work.
Decent start to a platformer. I think the player should jump higher, have a visible health bar, and the platforms should come back after a while.
Other have already mentioned most things. As far as jumping goes I expected to be able to jump a bit higher, this could also make the play experience better if the platforms do fall off by accidentally touching them.
Nice little game.
first level is kinda pretty well done.
Things to note:
Player can move in what seems to be the main menu
Platform that move down should be reset after some time, otherwise the player may be stuck (happened to me)
nice game. :)
congrats on finishing the game!
I got stuck in the very first level, couldn't get up to the top
Well, i really like the Pixelart and i think in terms of the platforms the most commets are already mentioed it. But overall a nice little experience and i think you could build a solid game.
Love the aesthetics and art, its cute and fun to look at. The platforms not respawning is a huge problem and requires a reset most of the time, some fruit seems to teleport you randomly, and when I got to the 3rd level start, the play button came back and clicking it restarted the whole game. I think after an iteration or 2, this will be a really great game!
Yea as other have said look at your texture import settings to avoid the blur (unless intentional). its pretty hard, which is good, but the lack of R to restart annoyed me with the non respawning platforms. The controls feel tight - maybe have the double jump usable after wall jumping would be fun? Cool entry well done
The platforming was a bit challenging at times, but I enjoyed the experience overall.
The classic platform mechanics are all there, and I’m dumb, so I can’t use them :P
… and, as for other players, the platforms not respawning make me stuck on level 2.
PS: I think, for a 2d pixelart game, that you need a “nearest” filter to avoid the “blur effect”.
Really cute art and nice movement. The platforms not respawning did make me stuck and not able to play more than to the start of level 2.
Well done on this, I have to agree with Jon on the platforms not respawning, it may be a little too punishing there, maybe it was a time thing. Another thing I ran into was sometimes my second life would spawn two players at once and I would lose both my second and third life upon dying. Great artwork and great mechanics and design otherwise.
Nice artstyle and small little cozy details, that sign moving when running by.
A hardcore platformer. I see you didnt wanted to make it too easy to beat, so we gotta do jump tricks. Was it intentional that if we use the flying platform, it doesnt come back for the next lives?