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FFGD

63
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9
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6
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A member registered May 03, 2020 · View creator page →

Creator of

Recent community posts

Wow! An amazing game! 
Very good game to play, I loved the rays mechanic.
Bit long travel times,  and very easy fights with bots, but overall I loved the game, one of the best I played!

It's incredible how you've put everything together in 2 weeks, congrats!

I'll keep an eye! Feel free to follow up!

Wow! I clocked in late for work cause I couldn't stop playing. 

Really fun game! Gotta try test it again to finish it!

I love the concept!

Very nice game! I couldn't really defeat the boss (I guess the giant knight was a boss).

I really liked the stealth kill animation.

Sound design is on point, music as well. Great main menu.

Overall a nice prototype!

Yeah it's kinda an hard theme, it really depends on what you aim for. There are countless options for a "game without sun". Thank you for playing the game!

Thank you very much for taking the time for both play the game and give this long feedback! 

The game it's only this at the moment, as I said in other comments I was short in time so had to cut down a lot of planned content.
At the moment it's just following the "tutorial" and that's it, sadly.

I really appreciated you playing the game! Thank you again!

I tried my best to give a little intro for the theme on the itch page. The game had a lot of cut content unfortunately, so the theme can't be felt. 

In this world the sun isn't raising from months now, and the outsiders are getting consumed from the night. The only harbor light they've got is the Saloon.

I get what you mean, thanks for playing the game!

Thank you very much! Yeah unfortunately I didn't have much time to work on this game, so I had to cut down most of the planned content! Still happy with the result with the limited time I had to work on it!

Thank you very much! Yeah, the initial plan included buying new stuff, getting paid, angry people that could cause problems (people you should shoot to), but unfortunately I didn't have time to work on the game, so I had to cut everything down to this.

No worries! A cleaner will come during the night! Thanks for playing!

Ahah thanks for playing!
Yeah I guess that's how it works! I always hear shots coming from the saloon on the other side of the road, I always wondered what was going on in there...

Let me know if you update! I'll come back to try it!

Some sounds would be great, also the game is kinda easy, but  the 4 jumps mechanic is fun!

Never seen anything like this. Took a little while to understand what I had to do. As NerdHead said, probably having less text would be better! Good game overall!

As others said, without  you explanation, I couldn't really get the void theme.

Sometimes it is a bit difficult to see which pose you have to do, like for example when you have to do 2 in rapidly and the first one covers the second one.

Overall a good game!

Very cool game! 

Music is great, the dash ability is satisfying. Very fun overall

Oh! You can change weapon then! Didn't notice it, I thought it was some "boost" of the knife to boost the range! Gotta play the game again!

Nice the concept of having to suck stuff in to become bigger and to be able to absorb even bigger thigs. 

Good job due the short time you had

Nice the concept of having to suck stuff in to become bigger and to be able to absorb even bigger thigs. 

Good job due the short time you had

Didn't finish it because it's a bit punishing getting into the void. I get the reason, but at the current state just seems like that the game is basically roaming around hoping to find the portal.

But hey, for the first game jam, you did really great! 
++ to you for the effort! 

Ok I have to stop playing this. Love the 60 seconds vibe of it.

 Ahah yeah took a bit, specially to give it some good polish!

Hope you liked it, thanks for taking the time to play it and to give some feedback! I really appreciated!

You don't know how much I appreciate this comment! Thank you very much, specially for taking the time to download the game and play on windows! Hope you had some fun with this!

I'll keep in mind to create in game tutorials the next time! Seems already couple people asked how to play!

Again, thank you SO MUCH! <3

Very cool idea and good execution! Congrats!

Enjoyed the labyrinth section. Good job.

You guys did a very good job on this! Back to the good old tower defense, with a little twist to make harder and harder - very good job!

Some little bubbles when moving would sell the underwater environment a bit better but still, fun wave survival game. 

good execution for the text adventure. I would have made the "Accept" button on the end screen more visible tho (I initially thought it was the > on the bottom right of the screen, as it's more visibile.
Gotta say: the scene after the accept button is a kinda strange ahah.

I'd threw the walls in that thing aswell if I could! Ahaha the concept is nice, just a bit repetitive. The void particles are really cool!

woah, what a psychedelic experience

Let's go deep down in the ocean!

Simple game, but fun!

May I ask you which palette are you using for this series? I'm thinking about getting the top down assets, and as you didn't do many, I'll have to create a bunch of stuff on my own but I'd like to keep a constant palette. Thanks!

Nice game! Will look forward for the development!

Amazing job! The game is really funny! Solid base for a game here!

Nice game! I think I already saw the concept somewhere in the last year... didn't I?
Hehe, it plays well, nice job!

The game is actually playable, and you can have fun on this.
I can see very well this as an adventure game with these type of fits whenever you find an enemy, like old final fantasy.
I liked a lot the concept!

I think the visuals of the game are one of the best in the jam, congrats.
The game plays really well, a bit confusing on where you gotta go in some parts, maybe some waypoints would help, but I understand that the mood of the game could actually be pointing towards this "lost" feeling.
A very well made game, I liked it a lot!

Thank you for playing the game!
Yeah sure thing a visual feedback would have been nice, I actually had a custom shader setup to show "marked zombies", but I wasn't able to upload the final build in time sadly.
Next time I'll make sure to put these things that are needed in the priority stuff to do. 
Very happy you liked the game!

Game's fun, reminds me of old flashgames

the gameplay is fine, not really my genre but it's playable. Would have liked the ability to roll or dodge somehow (maybe I missed it). But still good.
Would have preferd to see the theme applied somehow to the game (maybe a really short shortcut, or a text somewhere explaing that the sould of the demon went into the sword, givin the power to defeat the enemies).