May I ask you which palette are you using for this series? I'm thinking about getting the top down assets, and as you didn't do many, I'll have to create a bunch of stuff on my own but I'd like to keep a constant palette. Thanks!
FFGD
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I think the visuals of the game are one of the best in the jam, congrats.
The game plays really well, a bit confusing on where you gotta go in some parts, maybe some waypoints would help, but I understand that the mood of the game could actually be pointing towards this "lost" feeling.
A very well made game, I liked it a lot!
Thank you for playing the game!
Yeah sure thing a visual feedback would have been nice, I actually had a custom shader setup to show "marked zombies", but I wasn't able to upload the final build in time sadly.
Next time I'll make sure to put these things that are needed in the priority stuff to do.
Very happy you liked the game!
the gameplay is fine, not really my genre but it's playable. Would have liked the ability to roll or dodge somehow (maybe I missed it). But still good.
Would have preferd to see the theme applied somehow to the game (maybe a really short shortcut, or a text somewhere explaing that the sould of the demon went into the sword, givin the power to defeat the enemies).
Oh also, the initial game idea was kinda big yeah, had to really cut it down A LOT. So it's still totally on alpha, and would need a lot of features, that sadly I wasn't able to put into this build. Building hordes of zombies and using them to conquer places and defend outpost would be the main role of the game, other than a bit of civilization rebuilding and resource gathering to craft better stuff.
Too much stuff to put into the game alone eheh
Hey wow! Really happy you enjoyed it!
If I see any spark of interest about the game, I'll think about going on with the development of this one for sure, and I'll make sure to contact you!
Also, I appreciated the time you took to play the game, even beyond the main objectives, made me really really happy! Thank you!