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Federico Figone GD

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A member registered May 03, 2020 · View creator page →

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Thank you very much for your feedback, it's really appreciated from the whole team.

Oh great! I'll go and replay it then, thank you!

Nice concept, would be great to see this evolved into something deeper

I initally played on medium difficulty and didn't understand the description. In that difficulty seems that you always one-shot the blocks. Playing on nightmare actually worked as intended (I guess).

Quote on the others to add a bit more depth on the game. 
Took me to when I was a child playing these games, thank you.

Nice little game.

first level is kinda pretty well done.

Things to note:
Player can move in what seems to be the main menu
Platform that move down should be reset after some time, otherwise the player may be stuck (happened to me)

Might be just me, but I can't even go past the first obstacle. Maybe some slower introduction to the mechanic could be great.

Good job. Only tips I can give are to highlight the tap and the exit somehow (the tap just to see it at first glance without wasting couple seconds looking for it).
Took me a while on the first attempt to understand where I should lead the pipes. After figuring out everything else was smooth.

Very cool game!
I liked it a lot, couldn't go past the 3rd level, since I couldn't find the tip on how to set the switches.
The introduction to the mechanics on the first level is well done.
The only other friction point I had was the labyrinth on the second level, as I didn't figure out that I had to got on the path that seemed locked from the leaves at first glance. It took a while to find that solution.
Overall, a great game

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Hey thank you for the feedback! 
That would be amazing thanks!

That's an amazing take to the connections theme! I loved this!

Game idea is great, but a little bit painful to execute as a player.

Overall great game

Hey thank you for playing! I totally didn't think about the fact that esc exits the fullscren, noted for next game! (I almost never do WebGL, gotta keep it mind for sure for next time)

And yeah, menu is a total scam actually. Sorry about that.

Thank you again for playing this short concept! Hope you an amazing xmas!

I played in web version!

I tried this again.
Couple things you could improve (major things):
Take the time to write something in the description, specially when no sort of tutorial is in the game and there is not a clear objective.

Took me a while to figure that I had to press space to do some sort of "interaction" with the objects (collect the balls).

Is there anything else to do that I'm missing? I collected couple balls, got into the platform in the sky, went over the moving platform and climbed something (also: it took me 3 attemtps to figure that was some sort of ladder - next time I'd suggest to create it as an actual ladder, a vertical cube is not a ladder in a normal player view). Then I jumped down and took 1 or 2 more balls before quitting. Let me know if I had something else to do or if this is the game! (which would be totally fine!)

Now couple things you could improve that I found off FOR ME! (might only be me, so take this with a grain of salt!):

  1. Lighting was odd. I had to put that in fullscreen (even if it doesn't go fullscreen) to be able to see a bit better the game, as it's too dark.
  2. The fact that the cursor is left unlocked makes it hard to turn around, as eventually the mouse will go beyond the game window, and reach the screen limit. Avoid this by setting the cursor as locked (and maybe invisible too).


But at least is playable this time!

I tried this again.
Couple things you could improve (major things):
Take the time to write something in the description, specially when no sort of tutorial is in the game and there is not a clear objective.

Took me a while to figure that I had to press space to do some sort of "interaction" with the objects (collect the balls).

Is there anything else to do that I'm missing? I collected couple balls, got into the platform in the sky, went over the moving platform and climbed something (also: it took me 3 attemtps to figure that was some sort of ladder - next time I'd suggest to create it as an actual ladder, a vertical cube is not a ladder in a normal player view). Then I jumped down and took 1 or 2 more balls before quitting. Let me know if I had something else to do or if this is the game! (which would be totally fine!)

Now couple things you could improve that I found off FOR ME! (might only be me, so take this with a grain of salt!):

  1. Lighting was odd. I had to put that in fullscreen (even if it doesn't go fullscreen) to be able to see a bit better the game, as it's too dark.
  2. The fact that the cursor is left unlocked makes it hard to turn around, as eventually the mouse will go beyond the game window, and reach the screen limit. Avoid this by setting the cursor as locked (and maybe invisible too).


But at least is playable this time!

No worries! It was just to let you notice this! I took the time to chance the settings, but someone else might not do that and you could lose some players just for that little thing and would be pretty sad!

Good work anyway!

I liked the game, very nice idea and implementation.
The only problem I found is that it actually turns away randomly (the camera turns around as if I moved my mouse elsewhere really fast). This happed quite a lot and lead me to couple deaths.

Anyway, the game was really fun to play!

Good game. The concept is amazing!
I got some points that could maybe improve the game:

Difficulty buildup is HIGH. I got stuck to solve some levels for a lot, which eventually gave me frustration and forced me to give up on the game at a certain point. Having to manage both direction and speed of the rocket is pretty hard usually, since you don't have references of where you shoot the last shot. Maybe a little arrow indicating the "last shot" would be great to be able to adjust slightly and reach the goal.

Overall, I liked the game! Congrats!

Good game. The concept is amazing!
I got some points that could maybe improve the game:

Difficulty buildup is HIGH. I got stuck to solve some levels for a lot, which eventually gave me frustration and forced me to give up on the game at a certain point. Having to manage both direction and speed of the rocket is pretty hard usually, since you don't have references of where you shoot the last shot. Maybe a little arrow indicating the "last shot" would be great to be able to adjust slightly and reach the goal.

Overall, I liked the game! Congrats!

Love the game guys! Amazing visuals and fits the theme at perfection! Also nice puzzles to solve!

Nice! It's very quick but actually fits the theme perfectly! Good job!

I spent some time playing it (had to figure this was an idle game, with a demand/offer mechanic.  -- Nice!)

However I can't really see how it fits the theme . Seems like a project to advertise the main game.

Anyway, gameplay is well done. Good job.

Can't really play, falling through the ground. Hit me up whenever updated

Not being able to change the sens in game is rough, had to change the sens on my PC setting to be able to have it playable for me (it was too high).

Nice idea

Fell down after 136 worlds. Good to see some new challenges that I don't expect. Nice idea, I liked it!

Thank you very much! I prefer to cut down content and give a better game rather then having a longer game... that is not actually good.
This is not my best game ever but I'm still satisfied with the result given the short time I had to create it.

Very appreciate you to play it and give some feedback! 

Wow! An amazing game! 
Very good game to play, I loved the rays mechanic.
Bit long travel times,  and very easy fights with bots, but overall I loved the game, one of the best I played!

It's incredible how you've put everything together in 2 weeks, congrats!

I'll keep an eye! Feel free to follow up!

Wow! I clocked in late for work cause I couldn't stop playing. 

Really fun game! Gotta try test it again to finish it!

I love the concept!

Very nice game! I couldn't really defeat the boss (I guess the giant knight was a boss).

I really liked the stealth kill animation.

Sound design is on point, music as well. Great main menu.

Overall a nice prototype!

Yeah it's kinda an hard theme, it really depends on what you aim for. There are countless options for a "game without sun". Thank you for playing the game!

Thank you very much for taking the time for both play the game and give this long feedback! 

The game it's only this at the moment, as I said in other comments I was short in time so had to cut down a lot of planned content.
At the moment it's just following the "tutorial" and that's it, sadly.

I really appreciated you playing the game! Thank you again!

I tried my best to give a little intro for the theme on the itch page. The game had a lot of cut content unfortunately, so the theme can't be felt. 

In this world the sun isn't raising from months now, and the outsiders are getting consumed from the night. The only harbor light they've got is the Saloon.

I get what you mean, thanks for playing the game!

Thank you very much! Yeah unfortunately I didn't have much time to work on this game, so I had to cut down most of the planned content! Still happy with the result with the limited time I had to work on it!

Thank you very much! Yeah, the initial plan included buying new stuff, getting paid, angry people that could cause problems (people you should shoot to), but unfortunately I didn't have time to work on the game, so I had to cut everything down to this.

No worries! A cleaner will come during the night! Thanks for playing!

Ahah thanks for playing!
Yeah I guess that's how it works! I always hear shots coming from the saloon on the other side of the road, I always wondered what was going on in there...

Let me know if you update! I'll come back to try it!

Some sounds would be great, also the game is kinda easy, but  the 4 jumps mechanic is fun!

Never seen anything like this. Took a little while to understand what I had to do. As NerdHead said, probably having less text would be better! Good game overall!