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Systemfehler: Ich?

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A member registered May 28, 2025 · View creator page →

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Yes 48 Hours are a very short Time, i hope you will continue the Game, i really want to play a updatet and working Version. The Artwork looks amazing, a good choise with the Photo and the Comic Art Characters, i am a bit envious , that is much closer to the Style i wantet to do in my twine, then what i actually have now. So good job to you all.

thank you for playing and the nice Feedback. yes i underestimated the art myself that is why the gameplay is Missing some elements but i got the update ready for after the jam. I added a simple memory loop, you will be able to find pairs and there will be a small UI who shows you a small text, some small icons and fixed it, so that you can interact with the bed and decide if you want to wake up.

I honestly didnt think of the bed before, because i wantet to create at least one end game function so that Players are not confused if they missed Something because nothing happens anymore.

I just tried it 4 or five times to beat the boss. Did not go well :D The 3D enviroment and rotation are very nice and chilling to look at, i also did not see that there are 2 stairs up, a really good game scene i really like it. Well done

Thank you :) I am glad that the vibes worked well.

Thank you :) I got a bit out of time, that is the reason for the cutoff edges on the screen and i am honest, i did not know how much size i needet to paint so that the player didnt see the empty spaces and as i finished it, i was like oh… well…shit. I am glad you enjoyed it and thank you for the feedback

The idea is cool, music and art are matching, but the music is defently my favortit :) The hitboxes are a bit small, it is sometimes hard to catch and you get hit very fast even if you catch them correctly, but the idea is pretty cool. Not my favorite game genre but it was fun to play.

It is very interesting, but the problem is, that most parts dont work correctly. The Idea is great, a detective Game with Twine and invetory system, with map and evidences, i can imagine what you wantet to do. My first tough was, i interact with the textes (for thoose who didnt get trough, spacebar, a small note in the game would be nice) and read your information, then you can travel on the map and see the different evidences. The hover over the evidence did not work, so i guess you did not write the implemention yet. I working on a twine game too, likewise with items, map, systems, travel and i would reccomend using sugarcube for what you have planned because , and thats only my opinion from what i see, you are making a great idea into a small adventure system with inventory, evidence, maps and locations, a persistent state and ui menu, for that sugar cube is much more stable.

For the Game/prototy itselfe: I like the idea very much, i am a fan of story based adventures, detective mechanics and looking for clues. Your Idea with the Invetory is great and, based that i guessed it correctly that you can find evidences on different locations, would defently want me to play further and want to know the story behind it. There is a great room for improvements, like small audios like rustling paper or steps in the street, visual polish or a textbox/backgrounds, not much only small things. I would enjoy to play a stable version and more of it.

Based on how I interpret the context of the comic, you feed your AGI knowledge about humanity, science, and programming, yet end up with nothing to show for it other than a small companion with three different facial expressions. At first, I wondered if there was more to it, like snippets of text or other special moments, but there isn’t anything else. That’s a shame in itself, though understandable if my interpretation is correct. That said, the subject matter certainly offers plenty of food for discussion.

The art is simple and great, i got a bit confused while using the flashlight, because i didnt know what to do, so i just klicked, a small note would be nice. Fullscreen would be optimal for this, it would make a great impact and prevemt the mouse from flipping out of the screen, also it would prevent that the atmosphere gets lost because your bright white background from the game page collide with the dark and dimmed theme of the game. I liked the story and the idea and you did right with choosing a simple, uncluttered grafic. The sound works great as well, good job.

a great experience. the sound is matching the enviroment and movement very well, i got a bit panic while navigate away from the enemys in the dark, what ended that i was trapped several times. It was fun, great job

Thank you for playing and i am glad that you enjoyed the Art and atmosphere:)

Its hard not to notice, the music was well placed and got my attention, i felt like waking up from some quite and safe place only to coming into a noisy world.

I used chrome and firefox as a browser but i dont think that it is a problem with the game. I played quite some games that didnt work smoothly on browser but on download.

One, i just played with one but i want to be honest, i dont play platformers in generel so i am bad at such games

it is a bit short and i would habe wished for more writing to see, looked like an interesting story to explore further. The drawings are very charming.

Thanks you , i am glad you tried it again and could play with a complete Feeling of the atmosohere

a bit short, i would have liked to see a bit more of writing the way of opening up and making a friend.

Thank you so much, i am glad you liked it. I can see the interpretation about a parent and grown up kids, i first wanted to make some smaller ending text for more room, that the player can imagine , based on what they felt but the actual text was feeling more complete so i stayed with it. The art was… a historical fight for myselfe and i am glad that it came out quite well at the end. The last plateau on the right side and some other points need polish after all. Thank you for playing.

A bit like a escape Room, i got out and translatet the Passwort for the Door and startet the game new to Translate the Note, would be nice to be able to look at the note again after waking up :) So where is my food and yes, i was confused :D

good Job

i did make it through the final level. At the beginning it looks like a easy game, explore the whole map and make it visible but the last level, i needet to start over 3 times to end it. a good job :)

A really sweet game and a nice story , great choosing for audio and art. The Collage stil matches really well and the hints in the scenarios and flowers are great placed. I liked it.

you did a great job together, art style and music are matching very well also the timing in the intro from the dream to the wake up , that stick into my mind, the sound feeling far away and a bit echoing and tinny. I only made it to the scene in the bar, i played it 3 times because this happened in the office before, the first try i got stuck in the first scene after doing my job for the first time, after popping all the fantasies there did not spawn more, so i reloaded and startet new, then i was coming to the bar scene and got the same problem. But that maybe a browser problem just wantet to say it.

Well done.

Felt like i was trying to get my alarm off every morning like this. :) good job

A very interesting way to interpret the theme. An entertaining racing game ,I was quite startled at first when I crashed straight into something and my car started spraying sparks.

Thank you for playing and that you liked it. I was trying not to put too much into it, i am glad that you could feel something that matters to you.

Yes, that’s me every night and every morning, i have the same look in my face but the eyeliner game i needed to laugh a bit, the picture was hilarious. The sound game is an interesting idea, but , and thats only my opinion, the arrows to match are coming too fast and a bit unmatched with the audio. i could imagine some softer, wavelike coming from the arrows would be a better experience or a bit bouncing and slower. Well done

A great idea, the controls are a bit difficult because the light is very sensitive and the plant a bit lower but that was a great decision. Sadly i didn’t come higher then 160. The Audio is very nice , giving a calm vibe.

the cat and the whole environment are really cute and matched. I like the idea of collecing the spiders and dont throw books at the ground, also the hint text in the beginning on the shelves where a good idea. The one thing what confused me was the frame arrounf the movement note which made broke a bit of the athmosphere but for the 48 hours a really great job and idea

I loved the doodle art and the Idea. It was fun.

i got a bit confused about the controlling and tension was great, i did not made it further than half of the loading bar on the left, so i tried again and again. And again. :D Good Job

that was quite unexpected, i just laughed in the first scene, the sound was hilarius well placed, good job

Thank you, i am glad you like it, i somewhat underestimated the time involved, which is why it unfortunately looks cut off at the edge of the screen.

after you collected all 8 memories you can go to bed to wake up again. I wanted to make it more like a memory game but i run out of time :)

I was positive surprised, i was looking into the Jam by Chance, and because i tried twine i thought i try it and maybe can get some Feedback about Story and what could be better. But to be honest i never thought that i would get such great Feedback and rates in the Story for a short Prototyp/Demo so i am very Happy about my rank in Story. Understanable that the other criterias are lower, since i have barely Audio or Images in this Version, and the Loop wasnt ready.

Nah i was Not fast enough before the Jam finished. I was very addictet to your Puzzle, i played now 40 min, more then one try of course i was very Bad 😅.

Thank you, i am really glad that you get the vibes and dont worry, its not about running though :) Yes it did take some time to write this, but i did not take track sadly, but i am sure with learning twine and planning all together nearly 40 hours.

Nice that you liked arnold, it was fun writing a small diva like him :D

I really liked the visuals and the “fluffy/light” feeling while walking. Got a little schock moment in the floor and felt intensively watchet. I could not try multiplayer but it looks promising. I looking forward to music and sfx and try the complete version. A great Job both of you.

Thank you, that feels like a great compliment that you thought about choice of robots. I am trying to improve the story and world telling, with lesser visuals or at least very simple visuals, so i got a bit carried away while writing, espaccily the Arnold Scenes and the Jam came in handy at the same time. I knew the niche is very small thats why i decided halfway to write in english and needed to start over, i hope the game will find a way to the people who like this genre. Thank you for playing and for your feedback :)

Thank you, i will take a look on the musik loop before the next update and thank you for playing. I am glad you liked the athmosphere so far. Danke fürs Spielen :)

i really enjoyed the gameplay, just addicted to it, the loop is great, the visuals are so charming and i easy just played one chilled hour.

great job

Love it. Really Cozy and warm feeling comes across while playing. The Watercolored visuals matches really ood with the complete game, the difficulty was very balanced and the idea great. The small hints, placed in storys where a wonderful idea. Played it complete through. Nice work very polished.