Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Systemfehler: Ich?

4
Posts
2
Topics
1
Followers
5
Following
A member registered May 28, 2025 · View creator page →

Creator of

Recent community posts

Does your game technically work, but the world still feels "dead" or "empty"?

Many indie projects suffer from "Symptom 1: No Consequences." You win a battle, you complete a quest, but the world doesn’t breathe. NPCs remain static "task-lists," and the map feels like a mere route instead of an active story generator.

My name is Nicole Debelius (Studio: Systemfehler:Ich?), and I specialize in Narrative Systems Design. I don't build linear plots; I build interactive blueprints.

How I add value to your project:

  • NPCs as Reactive Systems: I replace static dialogue trees with Psychology Matrices based on intangible resources (e.g., Routine, Control, Truth)
    This creates consistent characters that react autonomously to player chaos, saving up to 80% of manual writing time
  • Active Maps (The Rendermoor Principle): I transform Points of Interest (POIs) into systemic conflict generators using a 3-layer approach (Visible, Hidden, Systemic)
  • AI & Future-Ready Workflow: My table-based logic provides the necessary structure for LLM-driven NPCs, preventing hallucinations and guaranteeing a consistent character core

Special "Founding Client" Offer: I am currently building my studio's local case studies and am offering ONE final slot for a free Mini Narrative System Audit (3-5 pages, valued at 150€)

  • The Deal: I analyze your GDD or build for systemic gaps and provide 3 concrete Quick-Fixes to enhance immersion immediately
  • Requirement: An honest written testimonial in exchange.

Recent Success:
“Nicole’s beta audit was extremely helpful and insightful. She quickly identified a core issue in my game’s campaign layer... The feedback was clear, practical, and easy to act on without requiring a full redesign.” — Summit Studio (Fallen Banners) [Conversation History]

Portfolio & Contact: You can find my deep-dives into systemic character logic (like the 30-page Clement dossier) and my technical stress tests in my portfolio:  [English Portfolio]

Let’s turn your technical skeleton into a living, ticking world. "If it ticks, it’s still alive." 


🎉 NPC Book – Black Friday Sale
From November 28th (9:00 AM) until December 1st, 7 AM, get 20% off my NPC book:

"No Heroes – Volume 1"
(Realistic, psychologically consistent NPCs for TTRPGs & Games)

No Heroes – Volume 1: Too Real for the Rulebook

What happens when you create NPCs that aren't just background characters – but real people?
When a farmer has a better understanding of the world than the heroes?
When a dwarf isn't just a drinking joke, but a walking catalyst for conflict?
When a pair of entertainers simultaneously deceives, charms, and transforms you?

📦 Included in this book:
✔ Magrum Steinfluch – Dwarf with rune system & stats, no weapons
✔ Farmer Heinrich – Village, rules, consequences, childhood
✔ Elena & Michael – Juggler duo (songbook with music to follow separately)
✔ House rules, relationship tables, triggers, gameplay tips
✔ GM notes, story material, world logic, and infographics
✔ 83 pages of unvarnished NPC reality

📝 Important:
The redesigned German version and the complete English edition will be released on December 6th.
→ Buy now and get the update for free.

I'm working on deep, logical NPCs, clear systems, and tools for worldbuilding & narrative design.
If you'd like to get a glimpse into my work process: my profiles regularly feature freebies, insights, Twine showcases, and work-in-progress.

Thank you to everyone who has supported me, followed me, or given me feedback in the last few days. 💛

______________________

🎉 NPC-Buch – Black Friday Sale
Vom 28.11. (9:00 Uhr) bis 1.12., 7 Uhr gibt es 20% Rabatt auf mein NPC-Buch:

„Keine Helden – Band 1“
(Realistische, psychologisch konsistente NPCs für TTRPGs & Games)

Keine Helden – Band 1: Zu echt fürs Regelwerk

Was passiert, wenn du NPCs baust, die keine Statisten sind – sondern Realitäten?
Wenn ein Bauer mehr Weltverständnis hat als die Helden?
Wenn ein Zwerg kein Trinkwitz ist, sondern ein wandelnder Konfliktkatalysator?
Wenn ein Gauklerpaar dich gleichzeitig betrügt, bezaubert und verändert?

📦 Enthalten in diesem Buch:
✔ Magrum Steinfluch – Zwerg mit Runensystem & Werten ohne Waffen
✔ Bauer Heinrich – Dorf, Regeln, Konsequenzen, Kindheit
✔ Elena & Michael – Gauklerduo (Liederbuch mit Musik folgt extra)
✔ Hausregeln, Beziehungstabellen, Trigger, Spieltipps
✔ SL-Hinweise, Storymaterial, Weltlogik und Infografiken
✔ 83 Seiten ungeschminkte NPC-Realität

📝 Wichtig:
Die neu designte Version (DE) und die komplette englische Ausgabe erscheinen am 6.12.
→ Wer jetzt kauft, erhält das Update kostenlos.

Ich arbeite an tiefen, logischen NPCs, klaren Systemen und Tools für Worldbuilding & Narrative Design.

Wenn ihr einen Blick in meine Arbeitsweise werfen wollt: auf meinen Profilen gibt es regelmäßig Freebies, Einblicke, Twine-Showcases & Work-in-Progress.

Danke an alle, die mich in den letzten Tagen unterstützt, gefollowt oder Feedback gegeben haben. 💛