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Castle Riches's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Rate the Technical Complexity & Execution. | #1 | 3.909 | 3.909 |
| Did the game include 2 distinct game genres and how well did they mash together? | #2 | 3.727 | 3.727 |
| How well thought out was the design of all characters involved? | #5 | 3.545 | 3.545 |
| Overall | #6 | 3.400 | 3.400 |
| Was the game well polished? | #6 | 3.636 | 3.636 |
| How much fun was the Boss Fight to play? | #9 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fantastic combo that was really fun. Everything was worked well together and the whole experience was well polished. Great job! I think you have a good chance to win this whole thing.
How well thought out was the design of all characters involved?
Pawn does a good job at telling you how to play the game and having a voice gives the character a lot of personality. There is a solid variety of enemies with distinct movement and behaviours. The invisible ninjas are my favourite mechanically and the pandas are my favourite aesthetically. On the defensive side - the archers, knights and monks that can be purchased are great for the strategy of defending the towers and it’s good to have archers in the tower that enable you to engage with enemies directly.
How much fun was the Boss Fight to play?
Unfortunately my towers were destroyed just one wave before facing the Troll King in battle. The buildup felt good though and even though I only saw him on the start and end screen, his design with that massive club looks awesome and certainly makes for an imposing boss presence.
Rate the Technical Complexity & Execution.
The match 3 game has surprising depth. The swap mechanics are interesting and the fast pace of the combos felt good. Also, the addition of the upgrade cards adds a nice layer of complexity to the economy. One technical observation - the knights tend to overlap and clump together. While I'm unsure if this affects their hitboxes and makes them die faster, improving their spatial distribution would improve the battlefield visually.
Did the game include 2 distinct game genres and how well did they mash together?
Absolutely. There is a lot of synergy between the match 3 and lane defence genres. While it doesn't have strict lanes per se, the horizontal attacks remind me of Plants vs. Zombies. Using the puzzle side to generate cash for hiring units (knights, archers and monks) works well with the battlefield side for defending the towers.
Was the game well polished?
Perfectly. The world came to life with all of the little details like the trees swaying in the wind, the tides of the sea and the translucent clouds floating by. The smoke particles and sprite layering were great. I also liked the UI polish such as the cursor changing and the way the box zooms forward with the number of waves until the boss is timed well. Having an end screen when you lose is great and I love how it shows piles of dead bodies that fill the entire screen to show the scale of the conflict. Just a minor observation - there does seem to be a terminology mismatch in the how to play section where it refers to items as gems but it doesn’t subtract from how I’ve rated.
Very cool game! Was fun to have the pawn to converse with, great tutorial and depth with the power ups and the risk/reward of shooting vs matching!Took me a few runs to figure out that the monks heal, and as mentioned in other comments, they all died super quickly, so when stuck with the monk upgrades, there was no point to even look down there. As many people mentioned, I never made it to the boss, fought 4 times, 3 waves before the boss was the furthest I got. Will play the other games and see if I can come back.
Thanks for playing my game! As a quick note, if you don't like the cards you've been dealt, you can refresh a card slot by pressing the button next to the buy button 👍
oh thanks! Hadn't seen that! Will try again now!
Edit: OMG I had seen it! But never pressed it lol... this helps a lot, got some nice useful cards there with 0 g!
Nice game it got pretty hard when the bears came out :) I got sidetracked with the matching game that was very satisfying.
Super fun game! I enjoyed getting super crazy combos on the match 3 and just buying tons of knights lol. I wasn't good enough for hard mode though.
The sound effects and match 3 combos were pretty satisfying!
How well thought out was the design of all characters involved?
Would have liked a zone of control for the knight and monks, they just ran off screen to the left and all the monks just die then. So stacking only archers seemed to be the best way.
How much fun was the Boss Fight to play?
I dont know, got to the wave before him on both my tries and the amount of enemies that just sudden spawns seems a bit out of control.
Rate the Technical Complexity & Execution.
Playing match 3 seemed to take up 95% of the game, so if you are really good at that you can definitely get lots of units and upgrades, the tower defence felt a little lack luster.
Did the game include 2 distinct game genres and how well did they mash together?
Yes tower defence with a match 3, though i would have liked more control in the tower defence game.
Was the game well polished?
Sound and music were good, combo feedback with a little screenshake felt good. The assests made the game look and feel real nice.