Really fun idea! I think there should be a penalty if you hit to early so that you can't spam spacebar.
MMBShow
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This is beautiful.
A small detail I personally love is how every day, your character ends their conversations with "See you tomorrow." You get used to them saying it, even though your brother doesn't say it back. Then on the last day, expecting those same words, you get hit with "Bye." instead. Not from your character, but from the brother. Like he knew he wasn't going to see him tomorrow.
Beautiful game.
Thanks for playing! Something I wanted to add was a mechanic that allowed you to have multiple statues of yourself at a time for more complex puzzles, but I had to cut it for time. Maybe that could have helped with that.
Anyways, thanks for checking my game out! I'll be sure to check yours out and leave a rating too!
Thanks for the feedback! I agree the level design could definitely be better. I wanted to add more mechanics to make them more interesting, but as game jams go I just had to scrap it all lol. I'll try to put more time and focus into level design in the future!
I'll also make sure to play and rate your game later today!
I’m glad the boss gave you a challenge! Some people had an easier time with it than others, so I guess it depends on how you spent your upgrades. I’m also happy you liked the characters, as that’s been something I’ve been trying to improve this year.
If theres one thing rhythm games have in common, it’s forgetting which buttons your fingers are on lol. Thanks for playing!
Another vote for audio cues! Before I settled on the Rhythm/Upgrader mash up, I thought about doing a Rhythm/Tycoon mash up where you owned a guitar shop and would battle customers or something. I couldn’t figure out how they would tie together and I had no idea how to make a tycoon, so I had to scrap it sadly. Thanks for playing though! I’m glad you liked it :D
The way I handled the note objects probably wasn’t the best, so since the later songs had more notes maybe it just became harder to run? I’m already thinking of ways to improve, so thank you for letting me know. It’s a shame you were able to get through the boss in one go. Maybe I should have increased the price of the last couple upgrades? Regardless, thanks for playing! I’ll be sure to keep your feedback in mind for the future.
Thanks for the feedback! As far as sound cues go, that was something I planned to add at one point, but especially with the amount of notes in later levels, I felt it would get very distracting from the music so I ended up not adding it. I suppose something I could do in the future would be changing the color of the hit particles depending on how accurately you hit it? That way you're still looking at the same area and can get visual feedback. Thanks for the idea, and thank you for playing!
I super appreciate the feedback on each individual category. It really helps me see what specifically I did right, and what things I can improve upon. As for the UI, a visual indicator could absolutely improve the way battles flow. I would have never considered that, but it just makes sense! I appreciate the suggestion! Thank you for playing until the end.













