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TheCrudeForge

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A member registered 50 days ago · View creator page →

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Thanks for playing and the very detailed comment :)

Lots of valuable suggestions for things that could make it better. 

Thanks - edited it with the info.

Do you also use construct 3? and want test out working as a small team? then let me know and we try it out. 
- i done several jams before but only done it sole, and would like to try to do it as a small team. 

Concept of teamwork in Construct 3:
Would be to allocate mechanics to seperate people and make them as small systems (projects) and combine them as we go.
A naming system would be assigned so it is "universale" in all the projects and can be combined without problems.

Me, i mainly like to use physics in construct 3 it usually give things a more natural feel to it. And here is a small list of game ideas i got, so you can maybe gauge how my mind works.

Space pod racing Physics and distortion mesh Fast paced racing, with destruct-able race pods, start with a scrap pod and earn/salvage for better parts

Avatar (last airbender) Combine items (noita) combo Learn ancient skills or develop your own, combine items to make combo attacks in various ways. Investigate ancient relics.

Forge weapons Dungeon crawler. You forge the weapons for the adventures or yourself, and descend into a endless pit (POE Delve) gather rare resources and fight

Starship troopers control MECHs Build up a small frontier base and take the battle to the bugs.!

Wrecking ball link ball + distortion mesh Smash thing and watch as they crumble into pieces

Paint what you need Mix and match “recipes” mix your recipes, paint a spear with a machinegun tip. A bow that shoots rocks.

Thanks for playing.

Rocks prob. Should be more heavy so they dont move all that much, but the concept is that the gun are SO strong you cannot shoot without being tethered. But i appriciate the feedback, i might have to tone it down slightly, with the kickback. Thought is that you dodge while shooting, you can make the spaceship move depending on direction you make the ship face.

Dont play this on FIREFOX, it will lag like crazy. Due to how FIREFOX handles graphics.

IF you try and play this on FIREFOX, it will lag. Due to the way FIREFOX works. Use any other browser!

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"Void armada" a spaceship game : Using construct 3 (made during GDKO 2026 : Round 1 : A gamejam)



A physics-driven, spaceship-building sandbox. Players build, customize, and command fully destructible ships—starting from a pixel-level design framework, and expand their fleets while exploring and conquering a dynamic universe

The backbone have already been made and you can "paint" your own spaceship and take it out for a test flight, but i want to make a full RTS spaceship game, with the difference that the player would have full decision in how the ships will look like. 

Next part is dividing thing into sections and make it easier for the player to understand how the various tools etc. works.





It can be tested out below:

https://thecrudeforge.itch.io/spaceship-creator

*Update*

Minor update, mostly how the canvas are made with origin in the center, and not top left. (makes things rotate correct)

+added a line tool.

Thanks - and yeah the enemies dont actively seek you out, unless you get close to them. 

(2 edits)

Looking for a game tester, as the game is now. Mostly if it understandable and clear for the player, how they play the game?
is the visual appealing?
is sound levels okay? 

Gameplay: Fast paced action, propelling yourself from structure to structure while fighting off hords of enemies, all in the name of entertainment for the viewers.

Story: Your race is breeding endless horde on a remote planet, for a galactic TV show.

https://thecrudeforge.itch.io/under-a-watchfull-eye

Thanks for the comment. 

yeah did have lag reports from others too, could not replicate it on the machines i tested it on. But definitely something to look into going forward. And yes definitely gotta make it easier for the player to get into the game, with a tutorial or something. 

Thanks for trying :)
You can always just load a image of a spaceship (bottom right)

fingers crossed we both do :P 

Thanks for playing.

and thats a very detailed comment, i appriciate it a lot. And yeah i should have spend the last 5 days making a tutorial or the whole process more intuative for the player.  Got a little sidetracked and did other stuff insted.

Lots of people struggled with it as a overall system. So if i go on to round 2, i know what to improve on a lot. 

But sadly i think my score will be low, solely because people found it too complex, laggy or did not understand it.

thanks for trying - and yeah seems like more then one have lag issue, which is a little odd. But something that needs improvement.

yeah seems like you are not the only one having that issue.  

Thanks for testing. 

Glad that my guide could help, seemed a lot of people struggled with that part. 

thanks for the kind words, now just to make it easier for the player to use etc. and less laggy for people. 

Thanks for testing it.

Turrets usage were cut in the end, they way they would rotate as it were made makes it look .. odd (top left rotation point, insted of middle)
Only made it so the enemy turrets on the map can destroy your ship, just because.

And yeah wording and a lot of other things will get a overhaul if i go on to next round. 

Thanks for trying.

Sorry to hear you had issues with running it. Let me know how it goes :) 

my items hate me :( 

Tell me im pretty

Cute little game, does what it is suppose to, simple customizing

OG monobrowser

I load 3 things, only get 2 explosions :D its like a normal bad deal when buying fireworks in real life ;p 

I like the very unique idea of the theme. Very chill game. 

sooo i suppose we will make one of those fireworks boxes next? that shoots stuff in a sequel. Or code drones to do something wild? 

Needed a full screen button. 

Made myself into the black knight (Monty python)

I did not find the cow.

Aww cant make it 0 opacity with code :( 

cute little game. 

The art style kinda of remind me of "NIMRODS" but just as a endless runner game :)
Hope to see more stuff to do with the player.

Dude this mexican wrestler i packing some serious big balls :D 

nudity arrgg.. 
nice to see self made art though, not much to put on the character. But pixel art is a slow process after all. 

I like how she get her feet cut off when no boots are selected. 

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Gameplay was good and fast paced, that part of the game is good... BUT dont really fit the theme per say, having to play 7 levels or more, before i can change skin, and only look different. Or at least give player "cheat" coins to see what there was to play around with. 

But could be turned into a good mobile game in my opinion. 

art style was cool, music+sounds well balanced. 

dont really think this fits into you being able to customize a character, you just change abilities. 
But it did what the game was inteded to do.

observations:
holding down any key of 1-3 creates a infinite loop and spams that selection sounds.
ranged enemies fire more rapidly when close to you. 
Stone god mode, hit box felt weird - took 3 hits to kill enemies with it or it just dont hit where you think it does. 

Combat is SUPER slow - took 5-10 minutes before it prompted me if i were still fighting. 
-Then i could finaly do something, which was only spend 1 ... 1 point into my character. 
-The choice of picking robot, etc. did not work after that first round of fighting. 

Art style is really cool though (and yay for another construct 3 user) 

Overall i did not feel there were much to customize in the game, unless that combat speed goes faster and i get more points. 

dont worry i did go straight in there and turned it down to 10% and 20% on my system .. But that kinda indicates how loud it is from the start. Or maybe i got sensitive ears.

Looks good because self made graphics, customizing seem very standard. 
- nice to seem some isometric style though. 

I like spaceship creator games :D - nice to see a different take on it then my own. 
-but seems it strugle with the same issues, of being difficult for the player to make the ship.

Could definitely easy be converted to a "asteroid" type game (because graphics style) 

Im running if i see this shit coming my way.

VERY unique idea for the theme, dont know how you will scale it for the next rounds though as a game, very niche.

Would like the shape shifting to be easier, so your fingers dont have to move from WASD.
-Would make it so you click and drag the mouse in a direction, making Mr. Flex change shape on the fly.

not much customizing to be done other then changing between the 4 shapes. But its a solid foundation.

little spelling mistake to change in the future "because"

You can change things easy enough - but dont seem to be a point to it yet. 

-Beauty light indicator just randomly goes up and down, but suppose that is the broken machine idea you are playing with. 

Dunno where you are taking this for round 2. 

could be a top contender.

Like the comic style you are going for, would lean even more heavy into that and make big exclamation marks when the enemy sees you, questions marks if they lose vision of you and so on. 

Plenty of game already.
(new game icon looks a lot better too)

music and sounds are EXTREMLY loud...

fun little survivor game where you get to choose the downside of the enemy too, wonder how you will handle that with scaling, and more enemy types. 

for now all you need is magazine size, pierce and bullet amount and you can litterally just stand still after round 1.

looking forward to seeing the progress in round 2. Where the customization could be seperated to the gun you wield and the user itself. 

would not exactly say you customize the diceman, forced to only have 8 points in total, so limits the options you can have, and just have to decided how you will place the points. 

Can see it being scaleable if you for example loot a better DnD dice with 8-20 sides and thus upgrading your character. 

But unique take on the theme, so thats positive.

I love myself some mechs! and there was good variations in the different parts. Can always add more so easy to scale up.

Interest in seeing how you will solve different legs and animations, hope you can do procedual generated animation :D