Thanks for playing and the very detailed comment :)
Lots of valuable suggestions for things that could make it better.
TheCrudeForge
Creator of
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Do you also use construct 3? and want test out working as a small team? then let me know and we try it out.
- i done several jams before but only done it sole, and would like to try to do it as a small team.
Concept of teamwork in Construct 3:
Would be to allocate mechanics to seperate people and make them as small systems (projects) and combine them as we go.
A naming system would be assigned so it is "universale" in all the projects and can be combined without problems.
Me, i mainly like to use physics in construct 3 it usually give things a more natural feel to it. And here is a small list of game ideas i got, so you can maybe gauge how my mind works.
Space pod racing Physics and distortion mesh Fast paced racing, with destruct-able race pods, start with a scrap pod and earn/salvage for better parts
Avatar (last airbender) Combine items (noita) combo Learn ancient skills or develop your own, combine items to make combo attacks in various ways. Investigate ancient relics.
Forge weapons Dungeon crawler. You forge the weapons for the adventures or yourself, and descend into a endless pit (POE Delve) gather rare resources and fight
Starship troopers control MECHs Build up a small frontier base and take the battle to the bugs.!
Wrecking ball link ball + distortion mesh Smash thing and watch as they crumble into pieces
Paint what you need Mix and match “recipes” mix your recipes, paint a spear with a machinegun tip. A bow that shoots rocks.
Thanks for playing.
Rocks prob. Should be more heavy so they dont move all that much, but the concept is that the gun are SO strong you cannot shoot without being tethered. But i appriciate the feedback, i might have to tone it down slightly, with the kickback. Thought is that you dodge while shooting, you can make the spaceship move depending on direction you make the ship face.
"Void armada" a spaceship game : Using construct 3 (made during GDKO 2026 : Round 1 : A gamejam)
A physics-driven, spaceship-building sandbox. Players build, customize, and command fully destructible ships—starting from a pixel-level design framework, and expand their fleets while exploring and conquering a dynamic universe
The backbone have already been made and you can "paint" your own spaceship and take it out for a test flight, but i want to make a full RTS spaceship game, with the difference that the player would have full decision in how the ships will look like.
Next part is dividing thing into sections and make it easier for the player to understand how the various tools etc. works.

It can be tested out below:
https://thecrudeforge.itch.io/spaceship-creator
Looking for a game tester, as the game is now. Mostly if it understandable and clear for the player, how they play the game?
is the visual appealing?
is sound levels okay?
Gameplay: Fast paced action, propelling yourself from structure to structure while fighting off hords of enemies, all in the name of entertainment for the viewers.
Story: Your race is breeding endless horde on a remote planet, for a galactic TV show.
Thanks for playing.
and thats a very detailed comment, i appriciate it a lot. And yeah i should have spend the last 5 days making a tutorial or the whole process more intuative for the player. Got a little sidetracked and did other stuff insted.
Lots of people struggled with it as a overall system. So if i go on to round 2, i know what to improve on a lot.
But sadly i think my score will be low, solely because people found it too complex, laggy or did not understand it.
Thanks for testing it.
Turrets usage were cut in the end, they way they would rotate as it were made makes it look .. odd (top left rotation point, insted of middle)
Only made it so the enemy turrets on the map can destroy your ship, just because.
And yeah wording and a lot of other things will get a overhaul if i go on to next round.
Gameplay was good and fast paced, that part of the game is good... BUT dont really fit the theme per say, having to play 7 levels or more, before i can change skin, and only look different. Or at least give player "cheat" coins to see what there was to play around with.
But could be turned into a good mobile game in my opinion.
art style was cool, music+sounds well balanced.
dont really think this fits into you being able to customize a character, you just change abilities.
But it did what the game was inteded to do.
observations:
holding down any key of 1-3 creates a infinite loop and spams that selection sounds.
ranged enemies fire more rapidly when close to you.
Stone god mode, hit box felt weird - took 3 hits to kill enemies with it or it just dont hit where you think it does.
Combat is SUPER slow - took 5-10 minutes before it prompted me if i were still fighting.
-Then i could finaly do something, which was only spend 1 ... 1 point into my character.
-The choice of picking robot, etc. did not work after that first round of fighting.
Art style is really cool though (and yay for another construct 3 user)
Overall i did not feel there were much to customize in the game, unless that combat speed goes faster and i get more points.
Would like the shape shifting to be easier, so your fingers dont have to move from WASD.
-Would make it so you click and drag the mouse in a direction, making Mr. Flex change shape on the fly.
not much customizing to be done other then changing between the 4 shapes. But its a solid foundation.
little spelling mistake to change in the future "because"
music and sounds are EXTREMLY loud...
fun little survivor game where you get to choose the downside of the enemy too, wonder how you will handle that with scaling, and more enemy types.
for now all you need is magazine size, pierce and bullet amount and you can litterally just stand still after round 1.
looking forward to seeing the progress in round 2. Where the customization could be seperated to the gun you wield and the user itself.
would not exactly say you customize the diceman, forced to only have 8 points in total, so limits the options you can have, and just have to decided how you will place the points.
Can see it being scaleable if you for example loot a better DnD dice with 8-20 sides and thus upgrading your character.
But unique take on the theme, so thats positive.








