Definitely feels like a little device someone find in a attic or something, all dusted etc. but surprisingly still functional.
Got plenty of good mini games, that fits with the tamagotchi theme.
: Some felt difficult, like the sheep jump. could not really make out what was dangerous and what was not. Did not feel like i could jump over the "fences" but could be a skill issue from me.
Sam voice :D yay!
You done good with the limited time you had.
TheCrudeForge
Creator of
Recent community posts
Did not understand the dying part, the stats does not seem to carry over to the next character or maybe i missed something.
Never got past the spider.
I like you went with a little device you play on, though both buttons scroll down insted of one of them going up, felt a little odd.
But i did like the concept.
Hey.
Played the game at 2x in the beginning then 60x none of the stats changed at all, had to restart the game before all the alarms when off, dunno - hope its only me it happens to :D
Really struggled figuring out what does what and why i should be doing it, but the little robot evolutions are quite cute, and the music suit the theme overall.
Would prob. have made a 1 time tutorial that explains what you should be doing when it feels something for the first time, but guessing this is the tamagotchi part where you just gotta figure things out.

Used most of your sprites for a gamejam project:
https://thecrudeforge.itch.io/tinytotchi
Used your mushroom for a gamejam game:
https://thecrudeforge.itch.io/tinytotchi
Used your sprite in a gamejam project.
https://thecrudeforge.itch.io/tinytotchi
Using your nice sprite in a gamejam project:
https://thecrudeforge.itch.io/tinytotchi
Hello:
Kindly note, this game is not finished yet and have no ending yet.
https://thecrudeforge.itch.io/tinytotchi
Feedback that i am requesting is the following:
Was the game fun to play?
Was there a clear path of progression?
How good was the audio and sounds FX?
How well implemented was the UI?
Did the game include the core mechanics from the original?
Meet your three adorable little rascals: "Owl," "Pink," and "Boy"! These charming characters are full of personality and need your help to keep their spirits high with food, fun, and a little energy boost. Don't forget to tuck them in at night, or you might find yourself facing their cranky side!

Played it using Chrome.
Resolution 1920x1080.
First the item did not do anything, so left+right clicked spammed and they just started pilling on top of each other. Though there were no option to continue at any given point.
Can easily recreate it every time i try and "play" i dont see how you are suppose to get past this point, sadly.
good continue of the game and i like the art of the characters, sadly the game world is not as good and it makes it feel flat.
it good you tell the player to put both hands on the keyboard, but it still feels a little odd for a keyboard/mouse game that you have to switch to only keyboard. At least to me.
While balancing on the rope i could still move left/right, whiiich prob. isnt good since those keys are part of the QTE and i suspect you can fall off the rope too.
But the QTE did what they were suppose to do, so that was good.
in my 8 mins play through there were 1 QTE, and it was press "Q" had no idea why i had to do it so it kinda just felt thrown in the game, JUST to have one.
had -1 saved fossils, so thats prob. not a good thing.
Art was cute though, could be a fun kids game.
But good job for a fulltime dad, prob. not a lot of time to polish things, i suppose.
eEyyyy good to see another construct 3 person in here still surviving.
cutscene was a little annoying to rewatch because i failed the first 2 times, did not have fullscreen on so could not see what i was suppose to do, so thats my bad.
Seems this game have a lot more to offer but i only played the first combat scene.
QTE works as intended and dont seem to be anything weird about how they work.
Good job.
Still a solid game - cool you carried it over in round 2 (should be forced in this jam imo)
Observations:
React time for combat QTE seems a bit off, sometimes i could easily get 4 clicks in, other times barely 1
Binding, not much margin for error - but good you decided to not put a limit on this for the jam. (Poison cloud OP)
But i like the QTE for it, they dont seem like a hinderance for the game, but adds to it.
Definitely keep working on it and push it to steam or other platform, there would be a audience for it.






