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TheCrudeForge

192
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A member registered 93 days ago · View creator page →

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Definitely feels like a little device someone find in a attic or something, all dusted etc. but surprisingly still functional. 

Got plenty of good mini games, that fits with the tamagotchi theme. 
: Some felt difficult, like the sheep jump. could not really make out what was dangerous and what was not. Did not feel like i could jump over the "fences" but could be a skill issue from me. 

Sam voice :D yay!

You done good with the limited time you had.

Thank for playing.

Yeah had planned on the "virus" part to be done relative quickly and loop so you could play the entire game where it was all cute and sweet.
-but never got around to it. 

Thank for playing "TinyTotchi" 
And the kind words, though i dont think many will get what and why various things do something without looking in the stats menu :D 
Or get stuck with not fixing the virus problem in the end.. those pesky screws.

hint- drag a screw.

did not really understand how you were suppose to train or anything.
combat art loooked very off compared to the rest.

Music was cute.

I did it - the lazy king conquered earth and have ample apples in supply.

Difficulty scaling could need a tuning, got very .. VERY easy after having 4 tower.

But the UI etc. does what it is suppose to and i played it to the end. 

Seems like a made a boring "planet"

I dont know what i created ... but it looks really sticky.

good fun little mini games, keep up the QTE from last time and overall well rounded game from all rounds.

password "gdko"

game is amazing...ly not there. :) someone will thank you

:) would have been really fun if there were a endless mode.

Game did as intended and got relative easy to beat when hitting 5 minions.

Liked the simple sounds and ambience, and goofy hand drawings.

Guess im not a good pet raiser.

Was a little unclear when it needed stuff.
Working as a beggar with the hat, felt punishing, since its impossible to go from one side to the other and catch the coins. 

But the music and your, per usual, very unique graphics style was top-notch.

Not much to say, it all worked as intended - now make MORE GAME

Training game felt very difficult.
Overall a good polished game with a lot of features etc. 

Did not understand the combat, what was going on? - it felt very random and out of place from everything else.
More specific the mechanic in the middle, it would have benefitted from a bit of explanantion.

Keeps you locked in a playing just to get the next and the next .. and just one more.

But it is a lot of games to manage, feels a little too stressing then a relaxing game. 

overall well done, you will definitely be in the top. 

Did not understand the dying part, the stats does not seem to carry over to the next character or maybe i missed something. 

Never got past the spider.

I like you went with a little device you play on, though both buttons scroll down insted of one of them going up, felt a little odd. 

But i did like the concept.

Sadly renaming it does not work. But i got a cool wolf, with a lame name.

Definitely a different take on the tamagotchi, would have like a bit more focus on the pet and tending to it other then it just grows after battles. But it does what it is suppose to. 

Graphics is definitely making it feel real good despite the lack of deeper gameplay.

Did not understand the purpose of the blue button, was relative difficult to find the right key to get out of that again.

Otherwise it looks cool, and feels good to seemingly take care of the liquid/gas cat.

Thank for playing "TinyTotchi"

Ohh yeah, there was a lot of fun little things to figure out in "There is no game" :D i tried that. 
- Hope you save all the TinyTotchi from the "EVIL" xlander virus.

Hey.
Played the game at 2x in the beginning then 60x none of the stats changed at all, had to restart the game before all the alarms when off, dunno - hope its only me it happens to :D 

Really struggled figuring out what does what and why i should be doing it, but the little robot evolutions are quite cute, and the music suit the theme overall. 

Would prob. have made a 1 time tutorial that explains what you should be doing when it feels something for the first time, but guessing this is the tamagotchi part where you just gotta figure things out. 

Thank you for playing "TinyTotchi"

Wonder if you removed the "virus" and saved them all? :) 

Used most of your sprites for a gamejam project:
https://thecrudeforge.itch.io/tinytotchi

Used the for a gamejam project:
https://thecrudeforge.itch.io/tinytotchi

Used your mushroom for a gamejam game:
https://thecrudeforge.itch.io/tinytotchi

Used your sprite in a gamejam project.
https://thecrudeforge.itch.io/tinytotchi

Using your nice sprite in a gamejam project:
https://thecrudeforge.itch.io/tinytotchi

(1 edit)

Hello:
Kindly note, this game is not finished yet and have no ending yet.

https://thecrudeforge.itch.io/tinytotchi

Feedback that i am requesting is the following:

Was the game fun to play?
Was there a clear path of progression?
How good was the audio and sounds FX?
How well implemented was the UI?
Did the game include the core mechanics from the original? 


Meet your three adorable little rascals: "Owl," "Pink," and "Boy"! These charming characters are full of personality and need your help to keep their spirits high with food, fun, and a little energy boost. Don't forget to tuck them in at night, or you might find yourself facing their cranky side!


DONT play this on FIREFOX - construct 3 and firefox is not good friends, you could experience severe lag issues.

Whyyyy is this tagged as "Chicken" lol

Played it again with your guide and that works. :) Got to make some fireworks and enjoy their effects.

Played it using Chrome.
Resolution 1920x1080.

First the item did not do anything, so left+right clicked spammed and they just started pilling on top of each other. Though there were no option to continue at any given point. 

Can easily recreate it every time i try and "play" i dont see how you are suppose to get past this point, sadly.

Thanks for playing.
(you can click the start button in the end for a "secret" level)

thank for playing

Impossible to read 4 words, choose one and click in less then 1 second - forces the player to just button smash and pray to hit something correctly.

just left me confused, but was fun to see just how much MINUS money i would get. 

Liked the weird art 

Found it impossible to react to the QTE in time, did not get a single one correct in that -1 second you have to identify the symbol and click it.

But seems like it does what it is suppose to do.

dialog was too slow, add a skip button to dialog .. always.

Art is cute.

did what it was suppose to do :) good little game.

good continue of the game and i like the art of the characters, sadly the game world is not as good and it makes it feel flat.

it good you tell the player to put both hands on the keyboard, but it still feels a little odd for a keyboard/mouse game that you have to switch to only keyboard. At least to me.

While balancing on the rope i could still move left/right, whiiich prob. isnt good since those keys are part of the QTE and i suspect you can fall off the rope too.

But the QTE did what they were suppose to do, so that was good.

sad the time conflict you had, left it as such a short game. 

in my 8 mins play through there were 1 QTE, and it was press "Q" had no idea why i had to do it so it kinda just felt thrown in the game, JUST to have one. 

had -1 saved fossils, so thats prob. not a good thing. 

Art was cute though, could be a fun kids game.

But good job for a fulltime dad, prob. not a lot of time to polish things, i suppose.

eEyyyy good to see another construct 3 person in here still surviving.

cutscene was a little annoying to rewatch because i failed the first 2 times, did not have fullscreen on so could not see what i was suppose to do, so thats my bad. 

Seems this game have a lot more to offer but i only played the first combat scene.
QTE works as intended and dont seem to be anything weird about how they work.

Good job.

(1 edit)

Still a solid game - cool you carried it over in round 2 (should be forced in this jam imo)

Observations:
React time for combat QTE seems a bit off, sometimes i could easily get 4 clicks in, other times barely 1
Binding, not much margin for error - but good you decided to not put a limit on this for the jam. (Poison cloud OP)

But i like the QTE for it, they dont seem like a hinderance for the game, but adds to it.

Definitely keep working on it and push it to steam or other platform, there would be a audience for it.