Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TheCrudeForge

234
Posts
5
Topics
8
Followers
8
Following
A member registered Dec 12, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing.

yeah i did try and implement it, but seemed too clungy on the screen, thats why i made the pips next to the forklift itself so you can see how high they are.

Thanks for playing.

anything else then firefox should work, its a issue with how firefox handles graphics and how the game engine "construct 3" makes games. Makes it laggy for whatever reason

Thanks for playing.

lots of ways it could have been improved.

When the fork is under the crates, click SPACE. 

and space again when you wanna release them.

Controls are listed on the game page.


Thanks for.playing

Thanks for playing

Thanks for playing.

Yeah could definitely have done more with the game. 

failed even if packages looked okay.

Absolutely no idea what im suppose to be doing, but it was fun making my spaceship very hot!

Thanks for playing

Yeah should have spend more time on it but kinda ran out of interest for it 😅

Thanks for playing :) 

Haha you little drifter :D im glad you enjoyed that little feature.

Controls (basic)

  • WASD = Move
    Q/E = Raise/lower forklift
    G = Exit forklift
    R = Honk horn
    Space = Release crate (when on forklift)
    LEFT mouse  (On floating cube) = Faster conveyor


Thanks for playing.

Thanks for playing and the feedback.

Thanks for playing.

Yeah would have looked cool, like how they glow up in guitar hero or light saber type of games.

Anyway good job. 

1. Were you in fullscreen?  Yes

2. Were the controls set to default? Yed

3. Which browser/OS was it?  Any special language settings? Google chrome, Danish.

4. Were you near a downed enemy (with prompt for nonlethal takedown)? No particular place, it also seemed to do it in the shop and in generel anywhere i went.

5. Did you have an offhand equipped or click left or right mouse button when it happened? I were only rotating my mouse at any given moment. So its possible that i just dont understand the mechanics well enough, but as i understand you are suppose to rotate the mouse, to create momentum but it feels (to me) that i just get stuck on sometimes.

Here is a video, skip to 15 seconds in, after that point i cannot swing it for several seconds. 


Yes it was the centipede boss :) i did not have problems finding or killing it so its all good. 

*
This is the weapon, sometimes it just stops spinning even when rotating the mouse in the momentum. 

Thanks for playing. :) 

How well thought out was the design of all characters involved?  
I like destroying slime! And getting to the point were you feel overpowered is good.

How much fun was the Boss Fight to play?  
Some tentacles was suddenly immune, that felt odd but the feedback about it were good. So you could focus on something else. 

Rate the Technical Complexity & Execution.  
Cards game have to be pretty complex to make, definitely feels like a big project to take on in 2 weeks. But it felt good having to pick a card, while also getting a glimse into what other cards might do.

Did the game include 2 distinct game genres and how well did they mash together?
Yes, and it works pretty fluid in between them - and with RnG and the cards, there is a lot of things to try. The slimes themself is kinda whatever, dont seem like they do much different attacks or anything.

Was the game well polished?  
You got the feel good thing nailed down like in your other games, player get to feel engaged and with enough content to wanting more then just 1 run in the game. Sometimes there is a bit much going on without a whole lot of explanation. 

How well thought out was the design of all characters involved?  
Since you can be who you want to be and make a fighting style that suits you, it pretty good. Also pet!

How much fun was the Boss Fight to play?  
I got hard carried by my pet and some random sidekick :) but it looked creepy.

Rate the Technical Complexity & Execution.  
Must have a lot of mechanics by now so must be complex, execution could use a little improvement. The boss felt kinda rushed. (or the one i killed, dunno if there is more)

Did the game include 2 distinct game genres and how well did they mash together? 
The game definitely been expanding through this gamejam, so it kinda have more then just 2 game genre at this point. So with more fine tuning it could be a fun game.

Was the game well polished? 
The physics still feels very wonky, sometimes when swinging in the weapon it just stays stuck in one place, it would benefit greatly for a more smooth motion that rotates it from the player, rather then the blade of the weapon.

How well thought out was the design of all characters involved?  
Would have liked a zone of control for the knight and monks, they just ran off screen to the left and all the monks just die then. So stacking only archers seemed to be the best way.

How much fun was the Boss Fight to play?  
I dont know, got to the wave before him on both my tries and the amount of enemies that just sudden spawns seems a bit out of control. 

Rate the Technical Complexity & Execution. 
Playing match 3 seemed to take up 95% of the game, so if you are really good at that you can definitely get lots of units and upgrades, the tower defence felt a little lack luster.

Did the game include 2 distinct game genres and how well did they mash together? 
Yes tower defence with a match 3, though i would have liked more control in the tower defence game.

Was the game well polished?
Sound and music were good, combo feedback with a little screenshake felt good. The assests made the game look and feel real nice. 

How well thought out was the design of all characters involved? 
Definitely good to see something else and different.

How much fun was the Boss Fight to play? 
Some sounds ques would have been awesome, when getting a perfect, missing etc. so you hear what is going on and dont have to read the text and lose focus.

Rate the Technical Complexity & Execution. 
I suppose rythme games themself is fairly complex to make and it seems to respond well to the inputs given 

Did the game include 2 distinct game genres and how well did they mash together? 
Guess it have a rogue like element too it i suppose, with the upgrades you can get.  Besides the guitar hero - and every time is a boss fight.

Was the game well polished? 
Seemed to work fairly well, upgrade points seems to be rather insignificant in terms of how much got for the prices.

How well thought out was the design of all characters involved? 
The saga continues, so yeah the skeleton universe is good.

How much fun was the Boss Fight to play? 
So so, i just camped the attack block and only tried the other to see what they did - randomizing their positions could have been good. I dont know how running down a hallway damage a huge skeleton warrior like that though, felt very out of place.

Rate the Technical Complexity & Execution. 
Actually it have several moving parts, the throwing is prob. the most impactfull of them all.

Did the game include 2 distinct game genres and how well did they mash together? 
Platformer and .. endless runner when attacking? remind me a bit of old arcade games like "rambo"

Was the game well polished? 
It could have used more time to cook, but the mechanics that is there, do as they are suppose to. 

How well thought out was the design of all characters involved? 
Who dont like the age old "cat vs mouse" :) very good.

How much fun was the Boss Fight to play? 
Love the cat, i love cats :D i let my mouse got eaten on purpose. yolo.

Rate the Technical Complexity & Execution. 
Lots of things in this game, block, attack, wall jump, attack etc. I would say it have quite a lot of things going on.

Did the game include 2 distinct game genres and how well did they mash together? 
Im terrible at platformers, sooo if there is another game genre in there somewhere i failed to see it. But the platformer itself is carrying HARD.

Was the game well polished? 
Seems more and more like a game that could end up being published, been good development on it through the gamejam. The lack of music however, makes it feel more flat then it should.

Sidenote:
I really dig the art and everything, felt very natural - especially that cat, very well made.

How well thought out was the design of all characters involved? 
Simple and fast. Straight to the fight, felt good.

How much fun was the Boss Fight to play?
 On the platform it was kinda difficult, but in the FPS it was very easy to defeat.

Rate the Technical Complexity & Execution. 
I liked the concept about swapping between 2D and 3D and could definitely be expanded into a deeper game.

Did the game include 2 distinct game genres and how well did they mash together? 
Yes, flow between changing felt good. Would have like there to be more game though and used the ability more.

Was the game well polished? 
It could have benefitted from a longer game - but overall things did what they were suppose to.

How well thought out was the design of all characters involved? 
If someone new saw this, i dont think it would make any sense, i only like it because i know the story idea.

How much fun was the Boss Fight to play? 
More fun to just watch its animations as it were doing its thing, but also could not linger to long or you would fail, so was okay.

Rate the Technical Complexity & Execution. 
pretty simple gameplay, 

Did the game include 2 distinct game genres and how well did they mash together? 
Yes, platformer with a boss that persist, and match 3. Though not sure what i were doing .. rather why i were matching 3. Other then it progressed the game.

Was the game well polished? 
Music, as always super good. Animations also crisp as ever. 

Sidenote:
Real happy to see there is actually some gameplay in your game this time :D though was a little hard figuring out how to get to the next stage, wasent abundantly clear what you were suppose to do.

:) roomba have a longer vision range then the cone - its cheating, also it could see through wall - 100% cheating.

i salute you. 

How well thought out was the design of all characters involved?
Pretty bad ass commando that can take down a apache helicopter.

How much fun was the Boss Fight to play?
Seemed a little too simple, just strafe and occasionally jump, adding a missile would have been real good.

Rate the Technical Complexity & Execution.
There were various elements that could have been expanded on, and made some more stages to make game feel longer. But all in all the things that were there, worked as intended.

Did the game include 2 distinct game genres and how well did they mash together?
Not really no, felt like a old school top down shooter with a boss fight. Would have loved to another distinct genre. 
But i guess it have the element of endless runner? 

Was the game well polished?
yes, i believe it was. Explosions were a bit loud.

(3 edits)

Game might get a little laggy when in space combat, due to the physics objects there :D did not have time to change it to something better. 

Q/E = Change between mining and space

MINING CONTROLS
LEFT mouse = mining
RIGHT mouse = launch flare
1-3 = Build gears
LEFT mouse + CTRL = Move gears 
RIGHT mouse on a gear = Upgrade gear
(gears dont need to rotate, to work) (gears are physics so DONT stack them, it will lag the game)

SPACE CONTROLS
A/D move left and right
LEFT mouse = shoot!
Guns will rotate to the mouse cursor.

Bottom right one, pull that screw and then the panel. :) 

there are 3 endings possible.

all alive
1-2 dead
all dead

dont worry about it :) I just refrain from keep writing since it is not my game.

Thanks for playing.

Value your insight, some would prob make more sense if people went into the stage page and actually read it :) though it seems like 0 players have done so, which i find funny. hehe Dunno about the features and gameplay, to me it seems like a tamagotchi. 

Take care of a infant that is able to do much, make sure it is fed or otherwise taken care off.
Take care of a teenager or similar, prepare them to the life ahead of them with training
- let them battle life mostly on their own.

But there is a "virus" in the game soooo yeah kinda the whole point of it, that things are suppose to be offsetting or otherwise difficult.

All the blood is there intentionally :)

dont personally understand why player would not check the screws in the end of the game, when they are explicit being taught they can be used in the beginning. 

All that said, i do agree with some of the your points, and would consider a more cohesive game if i ever were to make a tagagotchi game again.

Im not the creator of the game.
But in generel firefox cannot run construct 3 games very well, it will get very laggy due to the engine itself and how firefox handles graphics.

Thank for playing.
And the very detailed comments i appriciate the effort.  

Will take note on content warning, guess im just assumming gamejammers are all old enough to handle things like that. Did not think too much of it. 

Glad to hear and read that you seemed to figure out most of the mechanics the game have to offer, were made so it could be completed without dealing with the buff+debuff there also are in the game.  (listed in the stats page) and you did not let that Xlander virus corrupt them.

Slicing oranges grants more more damage.
They gain less training for each orange they throw.
Using consumables gives less damage.
Getting stuck makes them slower.
Weapons rotate faster the more they workout.

thank for playing. 

That evil xlander really messed up the game with his virus - never buy from XlanderGames.fake. ;)

Thanks for playing :)
Yeah, always that balance to find (is it too little or too much) especially for jams. 

But im glad to hear you wanted more. 

wow that is SO weird, not you stugling to put a battery in, but if the rest if it isnt edited and its just skipping ahead like that.
Cannot reproduce that on my end. Then i understand what things felt a little disconnected for you. 

But yeah, every stage is suppose to last 45 seconds, precisely