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How well thought out was the design of all characters involved?  
Would have liked a zone of control for the knight and monks, they just ran off screen to the left and all the monks just die then. So stacking only archers seemed to be the best way.

How much fun was the Boss Fight to play?  
I dont know, got to the wave before him on both my tries and the amount of enemies that just sudden spawns seems a bit out of control. 

Rate the Technical Complexity & Execution. 
Playing match 3 seemed to take up 95% of the game, so if you are really good at that you can definitely get lots of units and upgrades, the tower defence felt a little lack luster.

Did the game include 2 distinct game genres and how well did they mash together? 
Yes tower defence with a match 3, though i would have liked more control in the tower defence game.

Was the game well polished?
Sound and music were good, combo feedback with a little screenshake felt good. The assests made the game look and feel real nice.