My ears got absolutely destroyed by some of the sound effects, but apart from that a fun game, and looks good! I got to wave 14 I think?
Play Hell Assault
Hell Assault (Demo V0.2.0)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #109 | 2.938 | 2.938 |
| Art | #153 | 2.750 | 2.750 |
| Theme | #174 | 2.438 | 2.438 |
| Overall | #176 | 2.575 | 2.575 |
| Creativity | #199 | 2.625 | 2.625 |
| Audio | #211 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really like the feeling of commanding an army on the battlefield ! I managed to get to wave 17 but it got way too hard towards the end. Really cool idea and good execution, would have loved an upgrade system as well so that my skills could get better.
Thanks a lot for playing and for the kind words! Glad you enjoyed the feeling of commanding the army 😄
Wave 17 is already really impressive — nice job! I agree that the difficulty ramps up quite a bit toward the end, and balancing is something I’m still working on.
An upgrade system is actually something I’m planning to add in the next update, so players can grow stronger over time and have more strategic options.
Really appreciate your feedback — it helps a lot!
Solid idea and execution here, could just use some tweaking on the balance maybe. I got up to about wave 14 I think, and by then I was just kinda letting myself get pushed around by the enemies while spamming the attack button. Also spent a decent amount of time just slowly chasing down the archers to get things moving along. Other than that, all I’ve got left for feedback is what some of the other comments mentioned already: more variety, and addressing the audio balancing issues. I did run into a small bug where I think the character got stuck in the attack animation and I couldn’t move until I pressed the attack button again.
Thanks a lot for the detailed feedback — really appreciate you taking the time to write this!
Reaching around wave 14 is awesome, nice job 💪 I totally get what you mean about the balance and the “attack spamming” situation — that’s definitely something I need to improve so combat feels more engaging instead of just holding down attacks.
The archer chasing part is also a really good point, I’ll look into making the pacing smoother and reducing those slow moments.
As for the variety and audio issues, yeah — those have been mentioned a few times and are already on my list to improve in upcoming updates.
And thanks for pointing out the attack animation bug! That sounds like a state issue — I’ll dig into it and fix it in the next patch.
Really helpful feedback overall, thanks again!
Neat idea, but it gets pretty boring and repetitive after the first few waves. Having more enemy-variation would have helped to spice this game up a little. Also the music and sound-effects are way too loud
Thanks a lot for playing and for the feedback!
I agree that enemy variety could be improved to make the later waves more interesting. I’ll definitely work on adding more enemy types and better progression to reduce repetition.
Also thanks for pointing out the audio balance issue — I’ll adjust the music and SFX volume in the next update.
Really appreciate your time and suggestions!
Really fun little game! Enjoyed it overall but found it hard to hit the enemies at times though and audio was a bit jarring after 5 minutes
Thanks a lot for playing and for the feedback!
I’m glad you enjoyed the game overall.
I understand the issue with hitting enemies — I’ll look into improving the hit detection and combat feel to make it more responsive. I’ll also adjust the audio balance to make it less overwhelming over longer play sessions.
Really appreciate your time and suggestions!
This was pretty fun!I like the art character, but the environment doesn't feel like it matches.
I think there could be more room for improvement on when attacks land. I found myself having trouble for hitting enemies, even if i was right against them, and the archers constantly running away while my skills were on cooldown and my walking speed was too slow to catch up was a bit frustrating.
There was also a bit of overlap on SFX for audio, maybe add a 2x speed multiplier and a quick fade at the end to prevent clipping of audio.
Aside from those aspects, I think you've got some really great potential. With some more time and polish, this could do really well!
Congrats on a successful submission! I'd give this a solid 8/10!
Would love to see what you think of my team's game. Feel more than free to leave a comment with your thoughts and suggestions (and maybe even rate it if you'd like :D).
Happy Jamming!
Thanks a lot for your detailed feedback! I really appreciate you taking the time to play and share your thoughts 🙏
You made some great points — especially about the attack hit detection and the archer behavior. I’ll definitely look into improving the combat feel and balance. The SFX overlap issue is also something I didn’t notice before, so thanks for pointing that out!
I’m glad you enjoyed the game overall and saw its potential. I’ll keep polishing it and making improvements!
The character art is very nice, but I wish the environment matched it. Feels like some features aren’t really used or fully fleshed out, and the "invincible" theme could be integrated a bit more. Audio I think could be good but it needs to be integrated better, it's repetitive and there is too much overlap. Could look into the attack collisions, it seems a bit incosistent, maybe make the base attack a 180d sweep in front so you're hitting above and below you as well.
Overall, the game is fun, good job!
Fun and quite addictive, almost beat it, the boss had like 10% hp çç

Nice game ! About the audio, you should use some pitch variance to avoid fatigue from repeating SFX :)
Always feels good to blast waves of things !
Actually it was simple and playable game. Only two things I wanna recommend to you. First one is at the beginning of the game some text came it writes about C key but I didn't understand and I pressed few times C key but doesn't work. And second recommendation is I think main character should attack enemies I don't playing this type of genre games maybe this is the main lore of genre but just saying as a casual gamer. You did really good job!












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