Solid idea and execution here, could just use some tweaking on the balance maybe. I got up to about wave 14 I think, and by then I was just kinda letting myself get pushed around by the enemies while spamming the attack button. Also spent a decent amount of time just slowly chasing down the archers to get things moving along. Other than that, all I’ve got left for feedback is what some of the other comments mentioned already: more variety, and addressing the audio balancing issues. I did run into a small bug where I think the character got stuck in the attack animation and I couldn’t move until I pressed the attack button again.
Viewing post in Hell Assault (Demo V0.2.0) jam comments
Thanks a lot for the detailed feedback — really appreciate you taking the time to write this!
Reaching around wave 14 is awesome, nice job 💪 I totally get what you mean about the balance and the “attack spamming” situation — that’s definitely something I need to improve so combat feels more engaging instead of just holding down attacks.
The archer chasing part is also a really good point, I’ll look into making the pacing smoother and reducing those slow moments.
As for the variety and audio issues, yeah — those have been mentioned a few times and are already on my list to improve in upcoming updates.
And thanks for pointing out the attack animation bug! That sounds like a state issue — I’ll dig into it and fix it in the next patch.
Really helpful feedback overall, thanks again!